| Adrenaline Rush | Dodging within 2s of hitting a target with an ability consumes 25% less stamina. | Hatchet | Throwing | Passive |
| Persistent Hinderance | Hitting a target with a thrown hatchet extends the duration of all hatchet debuffs you applied on the target by 25%. All attacks deal 4% additional base damage per debuff on the target. (4 debuffs max.) | Hatchet | Throwing | Passive |
| Ice Spikes | Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early. Cost 15 mana. | Ice Gauntlet | Ice Tempest | Active |
| Refreshing Spikes | Cooldown for this ability reduced by 10% if an enemy is hit by the Mighty Spike. | Ice Gauntlet | Ice Tempest | Passive |
| Empowered Spikes | Mighty Spike base damage increased by 20% when hitting an enemy below 30% health. | Ice Gauntlet | Ice Tempest | Passive |
| Deadly Path | Increases damage by 10% and adds stagger to the path of spikes. (Does not increase Mighty Spike damage.) | Ice Gauntlet | Ice Tempest | Passive |
| Spiky Reach | Ice shards fire from the sides of the Mighty Spike to hit a wider area. Each shard has a 6m range and deals 118% weapon damage. | Ice Gauntlet | Ice Tempest | Passive |
| Ice Storm | Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.) (This effect cannot be dispelled.) Cost 25 mana. | Ice Gauntlet | Ice Tempest | Active |
| Weakening Gust | Ice Storm base damage is increased by 10% to enemies below 50% health. | Ice Gauntlet | Ice Tempest | Passive |
| Storm Summoner | Ice Storm mana cost is decreased by 80% while at full mana. | Ice Gauntlet | Ice Tempest | Passive |
| Punishing Storm | Increases Ice Storm base damage by 10% for each enemy in Ice Storm. (Max 5 targets.) | Ice Gauntlet | Ice Tempest | Passive |
| Wind Chill | Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24% weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 25% without pushing enemies. Base damage is increased by 25% when using Wind Chill against hostile AI targets. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) (Player is able to move during the attack.) Cost 20 mana. Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.) | Ice Gauntlet | Ice Tempest | Active |
| Enduring Chill | Increase duration of Wind Chill by 1s. | Ice Gauntlet | Ice Tempest | Passive |
| Chilling Blast | Increase the base damage of the last 2m of the Wind Chill range by 25%. | Ice Gauntlet | Ice Tempest | Passive |
| Cold Reach | Increase base damage of basic attacks by 15% for targets within 15m of player. | Ice Gauntlet | Ice Tempest | Passive |
| Critical Rejuvenation | Restore 10% of your max mana whenever you critically hit a target. Restore 5% of your max mana when you hit a target with a heavy attack. (0.5s cooldown.) | Ice Gauntlet | Ice Tempest | Passive |
| Energized Critical | Increase critical damage of ice gauntlet abilities by 10% while stamina is full. | Ice Gauntlet | Ice Tempest | Passive |
| Gathering Storm | Restore 15% of your mana whenever you hit with 3 consecutive light attacks. | Ice Gauntlet | Ice Tempest | Passive |
| Critical Frost | Increase critical chance by 15% when hitting an enemy in a frosted area or when hitting an enemy with frostbite. | Ice Gauntlet | Ice Tempest | Passive |
| Heavy Freeze | Heavy attacks will root a target for 1s if they are standing in Ice Storm or have frostbite. (This effect has a 4s cooldown after root expires.) | Ice Gauntlet | Ice Tempest | Passive |
| Ultimate Chill | Ice gauntlet abilities chill targets, increasing ice damage dealt to the target by 25% for 3s. Ice Pylon attacks do not apply chill. | Ice Gauntlet | Ice Tempest | Passive |
| Ice Pylon | Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon. Cost 15 mana. | Ice Gauntlet | Builder | Active |
| Greater Pylon | Increases base damage of Ice Pylon by 10% against slowed targets. | Ice Gauntlet | Builder | Passive |
| Pylon Regen | Ice Pylon regenerates to full health 5s after last damage taken. | Ice Gauntlet | Builder | Passive |
| Pylon Dodge | Dodging increases Ice Pylon rate of fire for 3s. | Ice Gauntlet | Builder | Passive |
| Pylon Refresh | A successful hit from the Ice Pylon extends its lifetime by 1s. (Maximum 45s.) | Ice Gauntlet | Builder | Passive |
| Ice Shower | Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite. Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.) (This effect cannot be dispelled.) Cost 25 mana. | Ice Gauntlet | Builder | Active |
| Enduring Shower | Increase Ice Shower duration to 7s. | Ice Gauntlet | Builder | Passive |
| Quick Shower | Any ally, including self, will get a 25% haste for 2s when entering Ice Shower. | Ice Gauntlet | Builder | Passive |
| Frigid Showers | Frostbite applies 10% rend to target while active. (Rend reduces target's armor.) | Ice Gauntlet | Builder | Passive |
| Entombed | Entomb yourself in ice to become invulnerable and greatly increase mana regeneration. The tomb lasts for 10s but can be destroyed early. Tomb health will be 50% of players max health. Press ability input, block, or dodge to exit the tomb normally or press basic attack to exit while causing a damaging push at the cost of 10 mana. The push deals 70% weapon damage to enemies in a 3m radius. Cost 0 mana. | Ice Gauntlet | Builder | Active |
| Strengthened Tomb | Gain a 25% fortify for 3s after breaking out of Entombed. (Fortify increases armor.) | Ice Gauntlet | Builder | Passive |
| Cleansing Tomb | Cleanse all debuffs when Entombed activates. | Ice Gauntlet | Builder | Passive |
| Blocking Stamina | Blocking an attack with the ice gauntlet will convert mana to stamina. Converts 5 mana to 10 stamina. | Ice Gauntlet | Builder | Passive |
| Quick Frost | Increase movement speed by 10% in a frosted area. | Ice Gauntlet | Builder | Passive |
| Empowered Frost | Gain 6 mana for each attack performed while in a frosted area. | Ice Gauntlet | Builder | Passive |
| Frozen Touch | Slow enemies by 25% for 4s when they hit you with a melee attack while your health is full. (Slow reduces target's movement speed.) | Ice Gauntlet | Builder | Passive |
| Refreshing Frost | Reduce the cooldown of all ice gauntlet abilities by 20% when casting an ability in a frosted area. | Ice Gauntlet | Builder | Passive |
| Defiant Freeze | Casting an ice gauntlet ability grants a 20% fortify for 2s. (Fortify increases armor.) | Ice Gauntlet | Builder | Passive |
| Ultimate Frost | Doubles Ice Pylon's health and extends Ice Pylon's frosted area radius to 5m. Standing in this frosted area doubles Quick Frost and Empowered Frost bonuses. | Ice Gauntlet | Builder | Passive |
| Divine Embrace | Creates a 0.5m radius area around an ally or a location on the ground that Heals the target within for 120% weapon damage. Costs 25 mana. | Life Staff | Healing | Active |
| Privilege | Divine Embrace costs 20 mana. | Life Staff | Healing | Passive |
| Shared Struggle | If your target is below 50% health, heal one additional ally within 8m for the same amount. | Life Staff | Healing | Passive |
| Rebound | If the ally healed by Shared Struggle is below 50% health, heal another ally within 8m of that ally. | Life Staff | Healing | Passive |
| Sacred Ground | Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second. (This effect cannot be dispelled.) Costs 15 mana. | Life Staff | Healing | Active |
| Holy Ground | Regenerate stamina 25% faster and mana 50% faster while in Sacred Ground. | Life Staff | Healing | Passive |
| Anointed | While allies are in Sacred Ground, they gain 50% increased healing from non-consumables and lifesteal healing sources. | Life Staff | Healing | Passive |
| Splash of Light | You and all group members within 25m are healed for 80% weapon damage. When activated, Splash of light triggers a blast around the player that deals 25% weapon damage and pushes all enemies within a 3m radius back 2.5m Costs 15 mana. | Life Staff | Healing | Active |
| Shared Recovery | For each ally healed that is below 50% health, you gain 15% of your max mana. | Life Staff | Healing | Passive |
| Purify | Splash of Light removes 1 debuff when it heals an ally. | Life Staff | Healing | Passive |