| Vital Embrace | While at or below 50% health, all flail attacks grant 3% lifesteal while attacking targets. (Max 3 targets.) While above 50% health, all flail attacks extend the duration of damage over time effects on targets by 7%. | Flail | Cleric | Passive |
| Leader of the Pack | When no allies are within 5m, all flail attacks deal 15% more base damage. When 1 or more allies are within 5m, they gain empower, increasing their damage dealt by 10%. | Flail | Cleric | Passive |
| Better Together | While near 1 or more allies, grant passive healing to self and all allies that heals for 16% weapon damage every 3 seconds. Range of heal aura varies based on what equip load the player is: • Light - 5m radius area of effect. • Medium - 4m radius area of effect. • Heavy - 3m radius area of effect. (Healing scales exclusively with Focus.) | Flail | Cleric | Passive |
| Barrage | Sprint forward up to 10m. Upon reactivating the ability, pressing basic attack, or reaching the end of the sprint, leap forward up to an additional 3m and slam to the ground, dealing 30% weapon damage to targets in range of the flail during the leap and 80% weapon damage upon landing, staggering targets on impact. (Character collision is disabled while sprinting forward.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 6s when it hits. (Taunt causes monsters to focus only on you.) | Flail | Bastion | Active |
| Defensive Rush | Hitting a target with any of barrage's hits will grant a 30% fortify. The fortify has a 2s duration, and every hit extends the duration of the status effect by 2s to a max of 8s. (Moving through targets with the Bulldoze upgrade will also extend the duration of the effect.) | Flail | Bastion | Passive |
| Abiding Superiority | Grants a bonus to Barrage based on what shield type is equipped: • Round Shield - Barrage hits for 30% more base weapon damage. • Kite Shield - Barrage hits inflict 20% slow for 4s. (This will also slow targets moved through with the Bulldoze upgrade.) • Tower Shield - Barrage gains grit while active. (Slow reduces movement speed.) (Grit prevents you from being staggered by incoming attacks.) | Flail | Bastion | Passive |
| Bulldoze | Barrage can now block attacks while charging forward without consuming stamina, and will push all enemies moved through to the side. (This will also cause the targets moved through to be taunted if using a carnelian gem.) | Flail | Bastion | Passive |
| Flailure to Launch | Barrage's attack now triggers a 2.5m blast of energy around the target on hit, dealing 35% weapon damage to all nearby targets, and granting fortify to all allies within the radius, increasing armor by 20% for 8s. | Flail | Bastion | Passive |
| Trip | Swing the Flail forward latching onto a target dealing 50% weapon damage and knocking them to the ground. | Flail | Bastion | Active |
| Flailing Duration | Tripping a target applies a special debuff to the target lasting 3s. Allies that hit the affected enemy will reduce the duration of all damage over time effects on themselves by 10% per hit while active. (1s cooldown.) | Flail | Bastion | Passive |
| You've Got Flail | Hitting weakened targets with trip will inflict 15% rend for 5s on the target, and granting 15% fortify on self for 5s. (Rend decreases armor.) (Fortify increases armor.) | Flail | Bastion | Passive |
| Destabilize | Adds a follow up heavy attack, that deals 145% weapon damage. | Flail | Bastion | Passive |
| Warding Bludgeon | Perform a spinning leap then swing the flail down to strike targets, dealing 100% weapon damage. While leaping, trigger a burst of energy, granting a reinforced fortify to self and all allies within 3m of player, increasing armor by 50% for 8s or until 3 hits are taken. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.) | Flail | Bastion | Active |
| Stable Impairment | Stamina damage taken is reduced by 25% for 0.5s after activating block. Additionally, blocking hits while the reinforced fortify from Warding Bludgeon is active will Inflict a stack of Impairment for 6s on the attacker, dealing 10% weapon damage per second and weakening them, reducing their base damage by 10%. (Max 3 stacks.) | Flail | Bastion | Passive |
| Best Friends | Upon hitting a enemy target, a nearby ally within 6m is selected and you become linked to them. While the connection is active, they gain empower, increasing their base damage by 15%, and you both gain damage absorption, reducing damage taken by 10% for 8s, or until players are more than 6m apart from each other. (This effect cannot be dispelled.) | Flail | Bastion | Passive |
| Vital Suppressant | While at or above 50% health, reduce damage taken by 4%. While below 50% health, reduce the attackers stamina damage dealt while blocking by 10%. | Flail | Bastion | Passive |
| Cured Flailment | The first target hit with a heavy attack within 3s of using an ability will cleanse 1 stack of any debuff from self, and will also inflict a stack of Impairment for 6s to the target hit, dealing 10% weapon damage per second and weakening them, reducing their base damage by 10%. (Max 3 stacks.) | Flail | Bastion | Passive |
| Reductive Superiority | Grants status effect duration modifications on self based on what shield type is equipped: • Round Shield - Increased base duration of all limited duration buffs on player by 10% • Kite Shield - Decrease base duration of damage over time and debilitating effects on player by 10% • Tower Shield - Decrease base duration of crowd control effects on player by 10% | Flail | Bastion | Passive |
| Flail Mary | While stamina is at or below 30%, activating an ability will grant 15 stamina. (5s cooldown.) | Flail | Bastion | Passive |
| Mitigated Protection | When blocking a hit, gain a 3s tracking status effect, every blocked hit extends the duration of the status effect by 3s to a max of 9s, and while the effect is active, gain variable damage absorption based on current health percent and equip load: • Heavy - 5% absorption at full health increasing to a max of 20% mitigation as health decreases • Medium - 3% absorption at full health increasing to a max of 13% mitigation as health decreases • Light - 1% absorption at full health increasing to a max of 7% mitigation as health decreases | Flail | Bastion | Passive |
| Reinforced Vitality | Increase your max health by 25% of your physical armor rating while the flail is equipped. (This effect is active as long as the flail is equipped, even if the flail is sheathed.) | Flail | Bastion | Passive |
| Human Shield | Hitting a target with an ability while within 6m of an ally, applies a status effect linking yourself and a single ally to each other for 5s. While the effect is active the ally will only take 50% of the incoming damage and causing you to inherit 35% of the incoming damage they didn't take. (Cannot be applied to targets that already have this effect, or self if you already have the effect applied to an ally.) | Flail | Bastion | Passive |