Name Description Weapon Skill Tree Type
Cross Execution Base damage of the final strike is increased by 50% if the target is below 50% health. In onslaught stance, this threshold is increased to 75% instead. Greatsword Onslaught Passive
Skyward Slash Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.) In onslaught stance apply 1 additional rend. Enter onslaught stance when the upward arc of this ability ends. (Rend reduces target's armor.) Greatsword Onslaught Active
Skyfall Sword Add a followup attack that deals 140% weapon damage by activating the skill again or using a basic attack. Greatsword Onslaught Passive
Sickening Slash The first attack applies disease which reduces incoming healing by 20% and outgoing healing by 10% for 10s. The followup attack strikes all foes within a 3m radius. Greatsword Onslaught Passive
Giant Slayer Increases base damage by 15% when attacking foes that are above 90% health. Greatsword Onslaught Passive
Heavy Blade Charged heavy attacks have 15% armor penetration. Greatsword Onslaught Passive
Swift Onslaught Gain a 20% haste for 5s when hitting a target with a Onslaught tree ability. (This effect has a 10s cooldown.) Greatsword Onslaught Passive
Keen Posture After gaining onslaught stance, your next attack within 5s has a 100% increased critical hit chance. Greatsword Onslaught Passive
Aggressive Shift Enter onslaught stance by hitting with a charged heavy attack. (This effect occurs even if the attack is blocked but will not renew onslaught stance if it is already active.) Greatsword Onslaught Passive
Critical Comeback Become energized by landing a critical hit and regain 5 stamina and 5% base health per second for 5s. (This effect has a 10s cooldown.) Greatsword Onslaught Passive
Crush the Weak Critical hit chance is increased by 10% when attacking foes with an active debuff. Greatsword Onslaught Passive
Step and Strike After dodging, gain a 10% empower for the next 3 hits within 10s. (This effect only occurs when in combat.) Attacks empowered by this effect restore 10 stamina on hit. Greatsword Onslaught Passive
Unrelenting Onslaught Hitting foes reduces greatsword cooldowns: • Light attack: 2% • Charged heavy attack: 10% (Cooldown reduction only occurs once per attack.) Greatsword Onslaught Passive
Calamity Counter Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius. • No Blocks: 80% weapon damage. • 1 Block: 80% weapon damage and staggers. • 2 Blocks: 80% weapon damage and staggers longer. • 3 Blocks: 80% weapon damage and causes a knockback. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Reactivate this ability or use basic attack to counterattack earlier. Enter defiant stance when the counterattack of this ability ends. Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.) Greatsword Defiance Active
Jagged Counter Counter attacks inflict bleeding for 6s for each power level. Each stack deals 5% weapon damage every second. (Max 5 stacks.) Greatsword Defiance Passive
Critical Calamity Counter attack crit chance is increased by 25%. In onslaught stance, the counter attack gains an additional 25% critical hit chance. In defiant stance, the counter attack heals for 20% of its damage. (Max 5 hits.) Greatsword Defiance Passive
Steadfast Strike Stab your greatsword forward to impale your foes, then pull back to rip the blade out. Restores 20 stamina on each hit. First Hit: 40% weapon damage and staggers. Second Hit: 120% weapon damage and pulls target 1.5m towards you. This ability generates 150% threat. Enter defiant stance after the second attack of this ability ends. Greatsword Defiance Active
Steadfast Recovery If the first strike of Steadfast Strike hits, you are healed for 50% weapon damage. In defiant stance, the first strike also inflicts 2 stacks of bleeding for 6s which deals 5% weapon damage every second. (Max 5 stacks.) Greatsword Defiance Passive
Steadfast Refresh If the second strike of Steadfast Strike hits, reduce the cooldown of all other greatsword abilities by 20%. Greatsword Defiance Passive
Roaring Rupture Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.) This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.) Enter defiant stance when this ability ends. Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.) Greatsword Defiance Active
Purifying Roar Cleanse 2 debuffs after using Roaring Rupture. Greatsword Defiance Passive
Adaptive Rupture In defiant stance, the shockwave pushes foes outward 3m. In onslaught stance, the shockwave pulls foes 3m towards you. Greatsword Defiance Passive
Intimidating Roar The shockwave applies a 10% weaken for 10s on hit. Additionally, after a successful hit become uninterruptible for 5s. Greatsword Defiance Passive
Perfect Vigilance If you are hit while at full health, reduce the damage taken by 20% then gain a 20% fortify for 3s. (This effect has a 20s cooldown.) Greatsword Defiance Passive
Cleansing Chain Hitting with the final attack of the greatsword chain reduces the duration of debuffs on you by 10%. (This effect has a 5s cooldown.) Greatsword Defiance Passive
Blade Honing Base damage is increased by 3% for each greatsword buff on you. (Max 4 buffs.) Greatsword Defiance Passive
Wary Posture After gaining defiant stance you will also gain fortify, increasing your armor by 25% for the next hit taken within 5s. (Does not apply to damage from debuffs.) Greatsword Defiance Passive
Guarded Shift Blocking for 2s causes you to enter defiant stance. (You must be in combat for this effect to activate. This effect will not renew defiant stance if it is already active.) Greatsword Defiance Passive
Unflinching Blade Charged heavy attacks have grit and inflict bleeding for 6s dealing 5% weapon damage every second. (Max 5 stacks.) Greatsword Defiance Passive
Arrow Deflection You can now block 100% of the ranged attack damage while using a greatsword. Additionally, you also reduce the stamina damage from all attacks while blocking by 10%. Greatsword Defiance Passive
Faultless Defender Reduce the attackers stamina damage dealt by 50% when blocking attacks just after raising your guard or with guard point. Blocking attacks within this window inflicts a 5% rend for 10s against melee attackers. (Max 3 stacks.) Greatsword Defiance Passive
Undying Defiance Heal for 5% of the damage from attacks. Attacking within 3s of blocking an attack heals for 15% of the damage dealt instead. Greatsword Defiance Passive
Path of Onslaught After completing any ability in the Onslaught tree, enter onslaught stance for 10s. Onslaught stance has the following properties: • Outgoing Damage Increased: 15% • Damage Taken Increased: 15% • Quick Charge: Heavy attacks charge 50% faster if you have 10 stamina to consume (Entering defiant stance or switching weapons will immediately end onslaught stance.) Greatsword Onslaught Passive
Path of Defiance After completing any ability in the Defiance tree, enter defiant stance for 10s. Defiant stance has the following properties: • Damage Taken Reduced: -15% • Outgoing Damage Reduced: -15% • Guard Point: Block incoming attacks while charging heavy attacks (Entering onslaught stance or switching weapons will immediately end defiant stance.) Greatsword Defiance Passive
Arcane Smite Leap forward and strike the ground with arcane force dealing 130% weapon damage to all targets within 2.7m of the impact. Leave behind a hazardous area at the impact point that inflicts a stack of Impairment for 6s to all targets that enter. Impairment deals 10%weapon damage per second and weakens the target, reducing their base damage by 10%. (Max 3 stacks.) This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Flail Cleric Active
Epic Flail Smite hits reduce its own cooldown by 5% per target hit. (Max 5 targets.) Flail Cleric Passive
Ironclad Superiority Grants a bonus based on what shield type is equipped: • Round Shield - Smite deals 20% more base weapon damage. • Kite Shield - Smite will now stagger targets hit, but damage is reduced to 90% weapon damage. • Tower Shield - Gain 30% fortify for 6s when smite is activated. (Fortify increases armor.) Flail Cleric Passive
Deflecting Frailty Allies that enter the hazardous area gain Deflecting Frailty for 3s. Deflecting Frailty is a buff which, when receiving an attack, will inflict a stackable weakening effect to enemy attackers, reducing the enemy's damage dealt by 5% per stack for 5s. (Max 5 stacks.) Additionally while the effect is active, when allies are hit, they gain 10% lifesteal for 3s. (Deflecting Frailty scales with Focus, increasing its duration to up to 12 seconds.) Flail Cleric Passive
Arcane Vortex Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player. After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius. Arcane Vortex can be block/dodge cancelled after the 3rd attack. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Flail Cleric Active
Flailbird Hitting targets 4 times with Arcane Vortex will inflict them with root, immobilizing them for 1s. Flail Cleric Passive
Accelerated Advantage Hitting a target with Arcane Vortex grants a stacking haste on self, increasing movement speed by 7% for 7s. (Max 4 stacks.) Allies within the radius of the attack are granted a 25% haste for 5s. Flail Cleric Passive
Flailing Stability All allies within 3m of player during the Arcane Vortex are cleansed of crowd control status effects (Root, Stun, Slow) and are immune to them for 1 seconds. All allies inside are also healed for 65% weapon damage. (Healing scales exclusively with Focus.) (Crowd Control Immunity scales with Focus, increasing its duration to up to 5 seconds.) Flail Cleric Passive
Arcane Eruption Drag the head of the flail against the ground causing an eruption of arcane energy in front of the player, dealing 120% weapon damage and inflicting two stacks of Impairment for 6s to all targets hit. Automatically follow up with an additional melee attack that deals 150% weapon damage. Impairment deals 10% weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks.) Flail Cleric Active
Crippling Strike Targets hit with the first attack of burst are slowed, reducing their movement speed by 40% for 3s. Flail Cleric Passive
Debilitating Extension The follow up attack extends the duration of all debilitate status effects (Rend, Weaken, Exhaust, Disease) on the target by 30%. Flail Cleric Passive
Supportive Blessing The follow up attack consumes one stack of Impairment on the target hit, triggering a chain that will bounce up to 4 times to allies within 6m of player, granting 130% of its total damage as health to each ally it chains to, and 50% of its total damage to self. (Healing scales exclusively with Focus.) Flail Cleric Passive
Oppressive Advantage Abilities and Heavy attack hits against targets with less than 50% health, increase incoming healing by 5% and gain 10% haste to self for 3s. (Incoming healing increase scales with Focus, increasing its power to up to 20%.) (Haste increases movement speed.) Flail Cleric Passive
Weighted Superiority Grants Cooldown Reduction based on actions performed in different equip loads: • Heavy - 1% cooldown reduction when hit or blocking a hit. (0.5s cooldown.) • Medium - 5% cooldown reduction when dodging an attack. (1s cooldown.) • Light - 1% cooldown reduction when hitting a target. (1s cooldown.) Flail Cleric Passive
Happy Flails Hitting a target with a basic attack within 3s of using an ability will inflict exhaust, reducing stamina regen rate by 15% for 5s. Flail Cleric Passive
Spiky Impairment Being hit or blocking a hit from a melee attack while above 90% health inflicts a stack of Impairment for 6s on the attacker, dealing 10% weapon damage per second and inflicting weaken, reducing their base damage by 10%. (Max 3 stacks.) (5s cooldown.) Flail Cleric Passive