Recipe: Sin Upgrade At the Gypsum Kiln

Artifact Crafting
Required Expansion Rise of the Angry Earth

Crafting recipe for Sin

Requirements
Station Gypsum Kiln T1 Crafting Tax 1000.00 Coin
Info
Base Gear Score 725 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Engineering XP 609
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Sin must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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725
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
17.51%
Critical +7.3% critical chance.
12.26%
Accuracy CritHeadshot +10% headshot damage.
10.54%
DmgCon CritHeadshot +7.3% critical damage.
3.5%
Threat Generate 245% more threat.
2.95%
Skill Hatchet Direct hits with Infected throw causes Exhaustion, reducing target's Stamina regeneration by 35% for 6s.
2.95%
Skill Hatchet Social Distancing attacks within 6m reduce the cooldown by 26%.
2.95%
Skill Hatchet Ranged Hatchet attacks deal +24% damage against Rending Throw targets.
2.95%
Skill Hatchet Each attack of Raging Torrent reduces all Hatchet cooldowns by 5.5% (0.2s cooldown).
2.95%
Skill Hatchet Gain +13% critical chance and +13% more crit damage while berserk is active.
2.95%
Skill Hatchet When Feral Rush hits, cause a 21% slow for 3s and does +11% more damage.
2.92%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
2.92%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
2.92%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
2.92%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
2.92%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
2.92%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
1.79%
DmgCon +12% damage when you are exhausted.
1.79%
DmgCon Heal for 25% of the damage dealt by heavy melee attacks.
1.79%
DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown).
1.79%
DmgCon Heavy melee attacks deal +34% critical damage.
1.79%
DmgCon Heavy melee attacks deal +23% damage.
1.79%
DmgCon +7% damage while you have active Grit.
1.79%
DmgCon +22% damage against targets with active Grit.
1.79%
DmgCon Light and Heavy attacks deal +5.3% damage.
1.43%
DmgCon +11% Backstab damage.
1.35%
Blocking Receive 10% less Stamina damage while blocking.
0.7%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
0.7%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
0.7%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
0.7%
OnKill +50 Stamina on kill (1s cooldown).
0.7%
OnKill +10% Health on kill (1s cooldown).
0.4%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
DmgType PvP Only: Backstabs penetrate 27% of a player's armor.
Mod
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s.
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