Recipe: Old Longbow

Rise of the Angry Earth Named Replicas

Crafting recipe for Old Longbow

Requirements
Trade Skill Engineering Lv. 1 Station Gypsum Kiln T1 Crafting Tax 7.48 Coin
Info
Base Gear Score 700 Perk Craft Mods Can't Use Attribute Craft Mods Can't Use
Rewards
Engineering XP 4,500
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Dense Empyrean Materia must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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700
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
19.96%
Critical +7% critical chance.
9.98%
DmgCon +12% damage when you are exhausted.
9.98%
DmgCon Light and Heavy attacks deal +5% damage.
3.36%
Skill Bow Explosive Arrow hits grant Empower, increasing damage by 21% for 5s or until the next hit.
3.36%
Skill Bow Penetrating Shot kills reduce its cooldown by 27%.
3.36%
Skill Bow +21% armor penetration of all Rapid Shot attacks.
3.36%
Skill Bow Slow and Bleed last 22% longer.
3.36%
Skill Bow After hitting a target with Evade Shot, gain 13 Stamina and reduce cooldown by 13%.
3.36%
Skill Bow Poison Shot hits apply Weaken, reducing the target's damage by 16% for 6s.
3.33%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
3.33%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
3.33%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
3.33%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
3.33%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
3.33%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
2.85%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
2.85%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
2.85%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
2.85%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
2.85%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
2.85%
Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
2.85%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
DmgType PvP Only: Headshots penetrate 22% of a player's armor.
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
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