20.79% DmgCon CritHeadshot +7% critical damage. 18.87% Critical +7% critical chance. 3.77% Threat Generate 239% more threat. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 2.36% Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 2.36% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 2.36% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 2.36% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.36% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 2.36% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 2.36% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 2.36% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 1.93% DmgCon +12% damage when you are exhausted. 1.93% DmgCon Heal for 25% of the damage dealt by heavy melee attacks. 1.93% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown). 1.93% DmgCon Heavy melee attacks deal +34% critical damage. 1.93% DmgCon Heavy melee attacks deal +23% damage. 1.93% DmgCon +7% damage while you have active Grit. 1.93% DmgCon +22% damage against targets with active Grit. 1.93% DmgCon Light and Heavy attacks deal +5% damage. 1.89% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 1.54% DmgCon +11% Backstab damage. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.