| Refreshing Stopping Power | Stopping Power hits reduces all other trapper skill cooldowns by 20% (0.5s cooldown). | — | |
| Accelerating Traps | +33% movement speed for 5s after deploying a trap (Does not stack). Traps now apply Bleed for 17% of weapon damage for 5s. | — | |
| Mending Sticky Bombs | Every hit of Sticky Bomb heals you for 33% of damage done. | — | |
| Bleeding Sweep | Sweep's Coup De Grace now applies Bleed for 18% of weapon damage for 8s. | — | |
| Sundering Javelin | Javelin inflicts Rend to targets above 50% Health, reducing the target's armor by 41% for 10s. | — | |
| Leeching Cyclone | Cyclone hits heal you for 65% of weapon damage (Max 3 targets). | — | |
| Fortifying Perforate | Perforate hits gain a stack of Fortify, increasing your armor by 18% for 6s (Max 3 Stacks). | — | |
| Enfeebling Skewer | Skewer hits apply Weaken, reducing the target's damage by 48% for 8s. | — | |
| Keen Vault Kick | Vault Kick increases critical chance by 39% for 7s. | — | |
| Enfeebling Poison Shot | Poison Shot hits apply Weaken, reducing the target's damage by 28% for 6s. | — | |
| Energizing Evade Shot | After hitting a target with Evade Shot, gain 21 Stamina and reduce cooldown by 21%. | — | |
| Lasting Rain of Arrows | Slow and Bleed last 46% longer. | — | |
| Penetrating Rapid Shot | +36% armor penetration of all Rapid Shot attacks. | — | |
| Refreshing Penetrating Shot | Penetrating Shot kills reduce its cooldown by 50%. | — | |
| Empowering Explosive Arrow | Explosive Arrow hits grant Empower, increasing damage by 37% for 5s or until the next hit. | — | |
| Keen Tondo | +26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s. | — | |
| Deadly Flourish | Flourish deals +42% more base damage. | — | |
| Leeching Flurry | Heal for 60% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry. | — | |
| Sundering Riposte | Riposte inflicts Rend, reducing armor on the target by 25% for 10s. | — | |
| Omnidirectional Evade | +20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction. | — | |
| Refreshing Fleche | Hitting a target via a critical Backstab with Fleche reduces its cooldown by 35%. | — | |
| Refreshing Divine Embrace | When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 73%, and gain 6.2% of your max Mana. | — | |
| Fortifying Sacred Ground | Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s. | — | |
| Purity Of Light | Allies with a debuff removed with Splash of Light are healed for 70% your weapon damage. | — | |
| Mending Protection | +46% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health. | — | |
| Accelerating Light's Embrace | Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 31% for 5s. | — | |
| Keen Beacon | When Beacon heals a player, they gain 11% critical chance for 6s. | — | |
| Refreshing Pillar of Fire | Reduce Pillar of Fire's cooldown by 16% per hit (Max 2 hits). | — | |
| Empowering Meteor Shower | When Meteor Shower hits, gain 3% Empower for 6s (Max 10 stacks). | — | |
| Empowering Fireball | Fireball impact deals +14% damage, and an additional 21% to targets above 50% Health. | — | |
| Empowering Incinerate | Incinerate deals +40% damage to targets with Burn. | — | |
| Accelerating Flamethrower | Using flamethrower against a target with 4 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 20% longer. | — | |
| Fortifying Burnout | Burnout applies a stack of 22% Fortify for 5s for each target hit (Max 3 stacks). | — | |
| Contagious Upheaval | Hitting a target transfers 2 active debuffs from yourself to the target. Upheaval deals +18% damage. | — | |
| Empowering Whirling Blade | If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets). | — | |
| Empowering Leaping Strike | Sword attacks deal +34% damage to targets Slowed by Leaping Strike's Cowardly Punishment upgrade. | — | |
| Diminishing Shield Bash | Reduce non-consumable buff durations for enemies hit by Shield Bash by 48%. | — | |
| Fortifying Shield Rush | After hitting a target with Shield Rush, gain Fortify, increasing armor by 36% for 6s. | — | |
| Accelerated Resolve | After triggering Defender's Resolve, increase movement speed by 36% and incoming healing by 14% for 6s. | — | |
| Refreshing Charge | Hitting a target with Unpredictable Strike reduces its cooldown by 40% (Max 1 hits). | — | |
| Crippling Reap | Targets hit by Reap are Slowed, reducing movement speed by 50% for 4s. | — | |
| Mending Execute | Heal for 60% of the damage dealt by Execute (Max 1 trigger per ability use). | — | |
| Fortifying Whirlwind | Whirlwind hits grant Fortify, increasing armor by 16% and Slash damage by 13% for 2s (Max 5 stacks). | — | |
| Enfeebling Maelstrom | Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 28% for 8s. | — | |
| Insatiable Gravity Well | Heal for 80% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage. | — | |
| Unbroken Winds | Wind Chill deals +40% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s. | — | |
| Unending Thaw | Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm. | — | |
| Empowered Ice Spike | Ice Spikes deal +40% more damage to rooted foes. | — | |
| Deadly Frost | While the Frigid Showers upgrade is active, Ice Shower's Frostbite deals 8% weapon damage per second to affected enemies. Reduce Ice Shower's cooldown by 15% | — | |
| Pylon Burst | Ice Pylon deals +11% more damage and triggers a burst dealing 50% weapon damage to to enemies within a 3m radius every 2s. | — | |