Name Description Tier Item
Refreshing Stopping Power Stopping Power hits reduces all other trapper skill cooldowns by 20% (0.5s cooldown).
Accelerating Traps +33% movement speed for 5s after deploying a trap (Does not stack). Traps now apply Bleed for 17% of weapon damage for 5s.
Mending Sticky Bombs Every hit of Sticky Bomb heals you for 33% of damage done.
Bleeding Sweep Sweep's Coup De Grace now applies Bleed for 18% of weapon damage for 8s.
Sundering Javelin Javelin inflicts Rend to targets above 50% Health, reducing the target's armor by 41% for 10s.
Leeching Cyclone Cyclone hits heal you for 65% of weapon damage (Max 3 targets).
Fortifying Perforate Perforate hits gain a stack of Fortify, increasing your armor by 18% for 6s (Max 3 Stacks).
Enfeebling Skewer Skewer hits apply Weaken, reducing the target's damage by 48% for 8s.
Keen Vault Kick Vault Kick increases critical chance by 39% for 7s.
Enfeebling Poison Shot Poison Shot hits apply Weaken, reducing the target's damage by 28% for 6s.
Energizing Evade Shot After hitting a target with Evade Shot, gain 21 Stamina and reduce cooldown by 21%.
Lasting Rain of Arrows Slow and Bleed last 46% longer.
Penetrating Rapid Shot +36% armor penetration of all Rapid Shot attacks.
Refreshing Penetrating Shot Penetrating Shot kills reduce its cooldown by 50%.
Empowering Explosive Arrow Explosive Arrow hits grant Empower, increasing damage by 37% for 5s or until the next hit.
Keen Tondo +26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Deadly Flourish Flourish deals +42% more base damage.
Leeching Flurry Heal for 60% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
Sundering Riposte Riposte inflicts Rend, reducing armor on the target by 25% for 10s.
Omnidirectional Evade +20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Refreshing Fleche Hitting a target via a critical Backstab with Fleche reduces its cooldown by 35%.
Refreshing Divine Embrace When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 73%, and gain 6.2% of your max Mana.
Fortifying Sacred Ground Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Purity Of Light Allies with a debuff removed with Splash of Light are healed for 70% your weapon damage.
Mending Protection +46% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
Accelerating Light's Embrace Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 31% for 5s.
Keen Beacon When Beacon heals a player, they gain 11% critical chance for 6s.
Refreshing Pillar of Fire Reduce Pillar of Fire's cooldown by 16% per hit (Max 2 hits).
Empowering Meteor Shower When Meteor Shower hits, gain 3% Empower for 6s (Max 10 stacks).
Empowering Fireball Fireball impact deals +14% damage, and an additional 21% to targets above 50% Health.
Empowering Incinerate Incinerate deals +40% damage to targets with Burn.
Accelerating Flamethrower Using flamethrower against a target with 4 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 20% longer.
Fortifying Burnout Burnout applies a stack of 22% Fortify for 5s for each target hit (Max 3 stacks).
Contagious Upheaval Hitting a target transfers 2 active debuffs from yourself to the target. Upheaval deals +18% damage.
Empowering Whirling Blade If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Empowering Leaping Strike Sword attacks deal +34% damage to targets Slowed by Leaping Strike's Cowardly Punishment upgrade.
Diminishing Shield Bash Reduce non-consumable buff durations for enemies hit by Shield Bash by 48%.
Fortifying Shield Rush After hitting a target with Shield Rush, gain Fortify, increasing armor by 36% for 6s.
Accelerated Resolve After triggering Defender's Resolve, increase movement speed by 36% and incoming healing by 14% for 6s.
Refreshing Charge Hitting a target with Unpredictable Strike reduces its cooldown by 40% (Max 1 hits).
Crippling Reap Targets hit by Reap are Slowed, reducing movement speed by 50% for 4s.
Mending Execute Heal for 60% of the damage dealt by Execute (Max 1 trigger per ability use).
Fortifying Whirlwind Whirlwind hits grant Fortify, increasing armor by 16% and Slash damage by 13% for 2s (Max 5 stacks).
Enfeebling Maelstrom Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 28% for 8s.
Insatiable Gravity Well Heal for 80% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
Unbroken Winds Wind Chill deals +40% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s.
Unending Thaw Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
Empowered Ice Spike Ice Spikes deal +40% more damage to rooted foes.
Deadly Frost While the Frigid Showers upgrade is active, Ice Shower's Frostbite deals 8% weapon damage per second to affected enemies. Reduce Ice Shower's cooldown by 15%
Pylon Burst Ice Pylon deals +11% more damage and triggers a burst dealing 50% weapon damage to to enemies within a 3m radius every 2s.