Name Description Tier Item
Ghoul's Touch When you hit a foe that is below half health, transfer one debuff (3s cooldown).
Well Rounded +11 to all attributes.
Speedy Base duration of hastes on you is increased by 50%, and deal 10% more base damage while hasted.
Brilliance Increase max mana by 100% of the base value.
Weightless This armor is weightless.
Quickdraw You're immune to damage for 0.5s after you weapon swap (12s cooldown).
Reinforced Kneecaps Incoming ranged attacks deal 13% less damage to you.
Shirking Blessing Successfully dodging an attack, gives you 15% empower and 25% fortify for 5s, you are also healed for 200 + 2% of your max hp (1s cooldown).
Hemorrhage Bleeds lasts 33% longer (Works on both weapons).
Thrown Mastery Thrown Axe projectiles reduce all axe skill cooldowns by 25% (5s cooldown).
Mjölnir Blessing 99% of hammer damage is converted to lightning, and you deal 20% more lightning damage with both weapons.
Darken Blade 99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Electrified 99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.
Extra Levers Traps and Sticky Bomb cooldown reduced by 20%.
Jagged Spikes When you are hit or block a hit from a melee attack, inflict bleed on your attacker dealing 10% of your weapon damage every second for 6s (2s cooldown).
Refreshing Cleanse Cooldowns reduced by 5%. On block: Lose one debuff.
Shield Wall Gain 5% base damage reduction You cannot dodge, but have 33% more stamina. (While active or sheathed)
Inner Power If your strength attribute is higher, replace your base weapon scaling with strength. +15% damage when you hit a target within 15m.
Nature's Vengeance When you successfully heal gain 1% dmg for 10s (Stacks to 20).
Sting Javelin now does 100% weapon damage and pulls targets towards you. But the default cooldown is increased to 20s and can only be reduced by conditional cooldown reduction.
Finisher Harmony Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Chilling End Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Negative Energy Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Blighted Enchantment Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).
Balanced Blade Offense Stance: +2% empower per attack for 5s (max 10 stacks) Defense Stance: +2% fortify when hit for 5s (max 10 stacks).
Odo's Punishment You deal 20% more damage to stunned or knocked down foes (Applies to both weapons).
Ghoul's Harmony -25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.
Stunny Gaze Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
The Thirst Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Expert Skills deal 13% more damage, but basic attacks deal 25% less damage.
Center of Attention Consumables, lifesteal, and outgoing heals are 25% weaker, but all other healing is 25% stronger.
Rejuvenation Gain 2% health, 2 stamina, and 2 mana each second. But Potion cooldowns are increased by 75%.
Jagged Whirls Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Spark Mighty Gavel causes a lightning strike that inflicts a 30% weaken for 7s.
Abyss Deal 15% more damage when mana is below 100%
Bolt Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage.
Chromatic Ward You take 25% less damage from all elemental sources.
Hellfire's Fury +15% damage when you hit a target within 15m.
@PerkID_Artifact_Set1_SpearPerk_Name @PerkID_Artifact_Set1_SpearPerk_Desc
Icey Pain +15% damage against rooted or frozen targets
@PerkID_Artifact_Set1_VoidPerk_Name @PerkID_Artifact_Set1_VoidPerk_Desc
Pest 8% damage against poisoned and diseased targets.
Odo's Defense On Block: Heal for 5% base health (3s cooldown).
Survive If you get hit while your Health is below 50%, gain 50 stamina, lose all debuffs, and gain a Potion Surge that will recharge your next healing potion instantly. (120s Cooldown).
Charged Whenever you take damage, gain an Empower charge that increases the damage of your next attack by 2% (max 10 charges.)
Steady Foundation When not in heavy loadout increase max health by 20% of the base value.
Nature's Blessing Limited duration Empowers expire instantly, and durationless Empower's potency is reduced by 50%, but you always deal 20% more base damage.
Ghostly Embrace When you hit an Empowered foe, dispell 2 of their Empowers and give yourself 10s of 10% Empower. (4s cooldown).
Magician's Boon If in Medium equip weight deal 15% more Elemental damage.
Desperate Energy If you hit an enemy while your mana is below 50%, gain 4s of 25% increase damage. (10s cooldown).