| Ghoul's Touch | When you hit a foe that is below half health, transfer one debuff (3s cooldown). | — | — |
| Well Rounded | +11 to all attributes. | — | — |
| Speedy | Base duration of hastes on you is increased by 50%, and deal 10% more base damage while hasted. | — | — |
| Brilliance | Increase max mana by 100% of the base value. | — | — |
| Weightless | This armor is weightless. | — | — |
| Quickdraw | You're immune to damage for 0.5s after you weapon swap (12s cooldown). | — | — |
| Reinforced Kneecaps | Incoming ranged attacks deal 13% less damage to you. | — | — |
| Shirking Blessing | Successfully dodging an attack, gives you 15% empower and 25% fortify for 5s, you are also healed for 200 + 2% of your max hp (1s cooldown). | — | — |
| Hemorrhage | Bleeds lasts 33% longer (Works on both weapons). | — | — |
| Thrown Mastery | Thrown Axe projectiles reduce all axe skill cooldowns by 25% (5s cooldown). | — | — |
| Mjölnir Blessing | 99% of hammer damage is converted to lightning, and you deal 20% more lightning damage with both weapons. | — | — |
| Darken Blade | 99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence. | — | — |
| Electrified | 99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons. | — | — |
| Extra Levers | Traps and Sticky Bomb cooldown reduced by 20%. | — | — |
| Jagged Spikes | When you are hit or block a hit from a melee attack, inflict bleed on your attacker dealing 10% of your weapon damage every second for 6s (2s cooldown). | — | — |
| Refreshing Cleanse | Cooldowns reduced by 5%. On block: Lose one debuff. | — | — |
| Shield Wall | Gain 5% base damage reduction You cannot dodge, but have 33% more stamina. (While active or sheathed) | — | — |
| Inner Power | If your strength attribute is higher, replace your base weapon scaling with strength. +15% damage when you hit a target within 15m. | — | — |
| Nature's Vengeance | When you successfully heal gain 1% dmg for 10s (Stacks to 20). | — | — |
| Sting | Javelin now does 100% weapon damage and pulls targets towards you. But the default cooldown is increased to 20s and can only be reduced by conditional cooldown reduction. | — | — |
| Finisher Harmony | Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons). | — | — |
| Chilling End | Frozen, rooted or chilled enemies take 15% additional damage (on both weapons). | — | — |
| Negative Energy | Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity. | — | — |
| Blighted Enchantment | Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown). | — | — |
| Balanced Blade | Offense Stance: +2% empower per attack for 5s (max 10 stacks) Defense Stance: +2% fortify when hit for 5s (max 10 stacks). | — | — |
| Odo's Punishment | You deal 20% more damage to stunned or knocked down foes (Applies to both weapons). | — | — |
| Ghoul's Harmony | -25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%. | — | — |
| Stunny Gaze | Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%. | — | — |
| The Thirst | Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer. | — | — |
| Expert | Skills deal 13% more damage, but basic attacks deal 25% less damage. | — | — |
| Center of Attention | Consumables, lifesteal, and outgoing heals are 25% weaker, but all other healing is 25% stronger. | — | — |
| Rejuvenation | Gain 2% health, 2 stamina, and 2 mana each second. But Potion cooldowns are increased by 75%. | — | — |
| Jagged Whirls | Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s. | — | — |
| Spark | Mighty Gavel causes a lightning strike that inflicts a 30% weaken for 7s. | — | — |
| Abyss | Deal 15% more damage when mana is below 100% | — | — |
| Bolt | Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage. | — | — |
| Chromatic Ward | You take 25% less damage from all elemental sources. | — | — |
| Hellfire's Fury | +15% damage when you hit a target within 15m. | — | — |
| @PerkID_Artifact_Set1_SpearPerk_Name | @PerkID_Artifact_Set1_SpearPerk_Desc | — | — |
| Icey Pain | +15% damage against rooted or frozen targets | — | — |
| @PerkID_Artifact_Set1_VoidPerk_Name | @PerkID_Artifact_Set1_VoidPerk_Desc | — | — |
| Pest | 8% damage against poisoned and diseased targets. | — | — |
| Odo's Defense | On Block: Heal for 5% base health (3s cooldown). | — | — |
| Survive | If you get hit while your Health is below 50%, gain 50 stamina, lose all debuffs, and gain a Potion Surge that will recharge your next healing potion instantly. (120s Cooldown). | — | — |
| Charged | Whenever you take damage, gain an Empower charge that increases the damage of your next attack by 2% (max 10 charges.) | — | — |
| Steady Foundation | When not in heavy loadout increase max health by 20% of the base value. | — | — |
| Nature's Blessing | Limited duration Empowers expire instantly, and durationless Empower's potency is reduced by 50%, but you always deal 20% more base damage. | — | — |
| Ghostly Embrace | When you hit an Empowered foe, dispell 2 of their Empowers and give yourself 10s of 10% Empower. (4s cooldown). | — | — |
| Magician's Boon | If in Medium equip weight deal 15% more Elemental damage. | — | — |
| Desperate Energy | If you hit an enemy while your mana is below 50%, gain 4s of 25% increase damage. (10s cooldown). | — | — |