Name | Description | Tier | Item | |
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Enfeebling Maelstrom | Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 3% for 8 seconds. | — | ![]() |
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Insatiable Gravity Well | Gain 15% of your damage with Gravity Well back as health, and cast another 4m radius burst around you on successful hit that deals 100% weapon damage. | — | ![]() |
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Unbroken Winds | Wind Chill has grit and deals 10% more damage. Gain 10% Mana after a full Wind Chill burst. | — | ![]() |
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Unending Thaw | Ice Storm deals 1% more damage. Frost effects remains on enemies for 2 seconds after exiting Ice Storm. | — | ![]() |
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Iced Refresh | A killing blow with Ice Spike's Mighty Spike or Spiky Reach will reduce all Ice cooldowns by 10%. | — | ![]() |
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Deadly Frost | When the Frigid Showers upgrade is active, Ice Shower's frostbite debuff will deal 8% weapon damage per second to affected enemies. Ice Shower cooldown reduced by 5% | — | ![]() |
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Pylon Burst | Ice Pylon deals 1.5% more damage and a burst of damage to foes within a 3m radius whenever it fires its projectile. | — | ![]() |
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Healing Tomb | Heal for 5% of your base Health after Entomb ends. | — | ![]() |
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Voracious Blade | While below 50% health, successful Void Blade hits heal self for 10% of the damage done. | — | ![]() |
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Nullifying Oblivion | On activation, Oblivion removes limited duration buffs from enemies within its radius. Obilivion recharges 5% faster. | — | ![]() |
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Putrefying Scream | On successful hit, Petrifying Scream inflicts Disease, reducing the target's healing by 10% for 8s. | — | ![]() |
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Diminishing Orb | On hit, Orb of Decay reduces the duration of the target's non-consumable buffs by 20%. | — | ![]() |
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Slowing Tether | On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 20% for 3s. | — | ![]() |
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Refreshing Rupture | When you hit a target with Essence Rupture, Essence Rupture recharges 10% faster. | — | ![]() |
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Exhaustive Net Shot | Net Shot inflicts exhaust, reducing target's stamina regeneration by 10% for 8s. | — | ![]() |
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Leeching Shrapnel Blast | Heal for 5% of the damage dealt from Azoth Shrapnel Blast. | — | ![]() |
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Venturing Claw Shot | When Claw Shot connects to a target at least 10m away, gain a 5% Empower for 3s or until next hit. | — | ![]() |
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Plagued Splitting Grenade | Splitting Grenade hits inflict disease, reducing healing efficiency on target by 5% for 8s. | — | ![]() |
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Resupplying Mortar Charge | Mortar Charge kills reload 1 additional canister and grant 3% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.) | — | ![]() |
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Crippling Blast Shot | Targets hit by Blast Shot are slowed, reducing movement speed by 5% for 5s. | — | ![]() |
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Refreshing | Reduces max cooldowns by 1%. | — | ![]() |
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Refreshing Ward | Reduces active cooldowns by 0.5% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. | — | ![]() |
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Refreshing Evasion | Reduces active cooldowns by 0.5% after exiting the dodge animation. | — | ![]() |
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Luck | +0.5% chance at rare items from chests and monsters. | — | ![]() |
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Durable | This item no longer loses durability. | — | ![]() |
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Azoth Extraction | 30% chance when finish gathering a node to gain 1 Azoth. | — | ![]() |
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Logging Luck | While Logging gain 2% chance at finding rare items. | — | ![]() |
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Harvesting Luck | While Harvesting gain 2% chance at finding rare items. | — | ![]() |
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Mining Luck | While Mining gain 2% chance at finding rare items. | — | ![]() |
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Skinning Luck | While Skinning gain 2% chance at finding rare items. | — | ![]() |
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Logging Yield | Logging yields 10% more resources. | — | ![]() |
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Harvesting Yield | Harvesting yields 10% more resources. | — | ![]() |
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Mining Yield | Mining yields 10% more resources. | — | ![]() |
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Skinning Yield | Skinning yields 10% more resources. | — | ![]() |
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Lumberjack's Discipline | Gain 3% more Logging experience. | — | ![]() |
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Horticulture Discipline | Gain 3% more Harvesting experience. | — | ![]() |
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Prospector's Discipline | Gain 3% more Mining experience. | — | ![]() |
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Tanner's Discipline | Gain 3% more Skinning experience. | — | ![]() |
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Gathering Alacrity | When you finish gathering a node gain 3s of 50% Haste. | — | ![]() |
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Extra Pockets | You can hold 50 more weight. | — | ![]() |
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Gourmand's Burden | Reduce the weight of raw and cooked food by 5%. | — | ![]() |
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Prospector's Burden | Reduce the weight of ores, ingots, and pickaxes by 5%. | — | ![]() |
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Quarryman's Burden | Reduce the weight of stone, blocks, gems, and pickaxes 5%. | — | ![]() |
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Weaver's Burden | Reduce the weight of fiber, cloth, and sickles by 5%. | — | ![]() |
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Tanner's Burden | Reduce the weight of rawhide, leather, and skinning knives by 5%. | — | ![]() |
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Mercenary's Burden | Reduce the weight of weapons and ammunition by 5%. | — | ![]() |
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Quartermaster's Burden | Reduce the weight of armor by 5%. | — | ![]() |
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Alchemist's Burden | Reduce the weight of alchemy reagents, potions, and sickles by 5%. | — | ![]() |
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Lumberjack's Burden | Reduce the weight of wood, timber, and logging axes by 5%. | — | ![]() |
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Azoth Attuned | When you gain Azoth gain 3% more. | — | ![]() |