Name Description Tier Item
Electrified Gambit +9% damage while your Stamina is not full. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Elemental Ward +2% Elemental Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Gambit +9% damage while your Stamina is not full. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Elemental Ward +2% Elemental Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Gambit +9% damage while your Stamina is not full. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Elemental Ward +2% Elemental Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Gambit +9% damage while your Stamina is not full. Your melee attacks deal +2% damage.
Punishing Elemental Ward +2% Elemental Damage Absorption. Your melee attacks deal +1% damage.
Sighted Gambit +9% damage while your Stamina is not full. Your ranged attacks deal +2% damage.
Sighted Elemental Ward +2% Elemental Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown).
Leeching Fire Ward +5% Fire Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown).
Energized Fire Ward +5% Fire Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown).
Siphoning Fire Ward +5% Fire Damage Absorption. +0.8 Mana on hit (2s cooldown).
Augmented Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Fire Ward +5% Fire Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Fire Ward +5% Fire Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Fire Ward +5% Fire Damage Absorption. Your Void attacks deal +2% damage.
Electrified Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Fire Ward +5% Fire Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Fire Ward +5% Fire Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Fire Ward +5% Fire Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage.
Punishing Fire Ward +5% Fire Damage Absorption. Your melee attacks deal +1% damage.
Sighted Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage.
Sighted Fire Ward +5% Fire Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Heal for 3% of the damage you deal (2s cooldown).
Leeching Arcane Ward +5% Arcane Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). +4 Stamina on hit (3s cooldown).
Energized Arcane Ward +5% Arcane Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). +1.5 Mana on hit (2s cooldown).
Siphoning Arcane Ward +5% Arcane Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Arcane Ward +5% Arcane Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Arcane Ward +5% Arcane Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Arcane Ward +5% Arcane Damage Absorption. Your Void attacks deal +2% damage.
Electrified Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Arcane Ward +5% Arcane Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Arcane Ward +5% Arcane Damage Absorption. Your Nature attacks deal +2% damage.
Augmented Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Arcane Ward +5% Arcane Damage Absorption. Your Arcane attacks deal +2% damage.