| Electrified Gambit | +9% damage while your Stamina is not full. Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Electrified Elemental Ward | +2% Elemental Damage Absorption. Your Lightning attacks deal +2% damage. | — | |
| Arboreal Gambit | +9% damage while your Stamina is not full. Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Arboreal Elemental Ward | +2% Elemental Damage Absorption. Your Nature attacks deal +2% damage. | — | |
| Empowered Gambit | +9% damage while your Stamina is not full. Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Empowered Elemental Ward | +2% Elemental Damage Absorption. Your Arcane attacks deal +2% damage. | — | |
| Punishing Gambit | +9% damage while your Stamina is not full. Your melee attacks deal +2% damage. | — | |
| Punishing Elemental Ward | +2% Elemental Damage Absorption. Your melee attacks deal +1% damage. | — | |
| Sighted Gambit | +9% damage while your Stamina is not full. Your ranged attacks deal +2% damage. | — | |
| Sighted Elemental Ward | +2% Elemental Damage Absorption. Your ranged attacks deal +1% damage. | — | |
| Leeching Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown). | — | |
| Leeching Fire Ward | +5% Fire Damage Absorption. Heal for 1% of the damage you deal (2s cooldown). | — | |
| Energized Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown). | — | |
| Energized Fire Ward | +5% Fire Damage Absorption. +1 Stamina on hit (3s cooldown). | — | |
| Siphoning Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown). | — | |
| Siphoning Fire Ward | +5% Fire Damage Absorption. +0.8 Mana on hit (2s cooldown). | — | |
| Augmented Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Ignited Fire Ward | +5% Fire Damage Absorption. Your Fire attacks deal +2% damage. | — | |
| Frozen Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Frozen Fire Ward | +5% Fire Damage Absorption. Your Ice attacks deal +2% damage. | — | |
| Abyssal Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Abyssal Fire Ward | +5% Fire Damage Absorption. Your Void attacks deal +2% damage. | — | |
| Electrified Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Electrified Fire Ward | +5% Fire Damage Absorption. Your Lightning attacks deal +2% damage. | — | |
| Arboreal Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Arboreal Fire Ward | +5% Fire Damage Absorption. Your Nature attacks deal +2% damage. | — | |
| Empowered Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Empowered Fire Ward | +5% Fire Damage Absorption. Your Arcane attacks deal +2% damage. | — | |
| Punishing Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage. | — | |
| Punishing Fire Ward | +5% Fire Damage Absorption. Your melee attacks deal +1% damage. | — | |
| Sighted Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage. | — | |
| Sighted Fire Ward | +5% Fire Damage Absorption. Your ranged attacks deal +1% damage. | — | |
| Leeching Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Heal for 3% of the damage you deal (2s cooldown). | — | |
| Leeching Arcane Ward | +5% Arcane Damage Absorption. Heal for 1% of the damage you deal (2s cooldown). | — | |
| Energized Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). +4 Stamina on hit (3s cooldown). | — | |
| Energized Arcane Ward | +5% Arcane Damage Absorption. +1 Stamina on hit (3s cooldown). | — | |
| Siphoning Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). +1.5 Mana on hit (2s cooldown). | — | |
| Siphoning Arcane Ward | +5% Arcane Damage Absorption. +0.8 Mana on hit (2s cooldown). | — | |
| Ignited Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Ignited Arcane Ward | +5% Arcane Damage Absorption. Your Fire attacks deal +2% damage. | — | |
| Frozen Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Frozen Arcane Ward | +5% Arcane Damage Absorption. Your Ice attacks deal +2% damage. | — | |
| Abyssal Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Abyssal Arcane Ward | +5% Arcane Damage Absorption. Your Void attacks deal +2% damage. | — | |
| Electrified Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Electrified Arcane Ward | +5% Arcane Damage Absorption. Your Lightning attacks deal +2% damage. | — | |
| Arboreal Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Arboreal Arcane Ward | +5% Arcane Damage Absorption. Your Nature attacks deal +2% damage. | — | |
| Augmented Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Empowered Arcane Ward | +5% Arcane Damage Absorption. Your Arcane attacks deal +2% damage. | — | |