Name Description Tier Item
Leeching Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Heal for 3% of the damage you deal (2s cooldown).
Leeching Strike Ward +4% Strike Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Gain 4 Stamina on hit (3s cooldown).
Energized Strike Ward +4% Strike Damage Absorption. Gain 1 Stamina on hit (3s cooldown).
Siphoning Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). +1.5 Mana on hit (2s cooldown).
Siphoning Strike Ward +4% Strike Damage Absorption. Gain 0.8 Mana on hit (2s cooldown).
Ignited Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Strike Ward +4% Strike Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Strike Ward +4% Strike Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Strike Ward +4% Strike Damage Absorption. Your Void attacks deal +2% damage.
Electrified Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Strike Ward +4% Strike Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Strike Ward +4% Strike Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Strike Ward +4% Strike Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Your melee attacks deal +2% damage.
Punishing Strike Ward +4% Strike Damage Absorption. Your melee attacks deal +1% damage.
Sighted Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Your ranged attacks deal +2% damage.
Sighted Strike Ward +4% Strike Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Cruel +10% damage against targets affected by Crowd Control effects. Heal for 3% of the damage you deal (2s cooldown).
Leeching Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Cruel +10% damage against targets affected by Crowd Control effects. +4 Stamina on hit (3s cooldown).
Energized Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Cruel +10% damage against targets affected by Crowd Control effects. +1.5 Mana on hit (2s cooldown).
Siphoning Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Your Void attacks deal +2% damage.
Electrified Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Cruel +10% damage against targets affected by Crowd Control effects. Your melee attacks deal +2% damage.
Punishing Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Your melee attacks deal +1% damage.
Sighted Cruel +10% damage against targets affected by Crowd Control effects. Your ranged attacks deal +2% damage.
Sighted Spectral Ward +1.5% Elemental and +0.5% Physical Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Heal for 3% of the damage you deal (2s cooldown).
Leeching Slash Ward +4% Slash Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Exhilarate +17% damage while all of your active weapon abilities are on cooldown. +4 Stamina on hit (3s cooldown).
Energized Slash Ward +4% Slash Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Exhilarate +17% damage while all of your active weapon abilities are on cooldown. +1.5 Mana on hit (2s cooldown).
Siphoning Slash Ward +4% Slash Damage Absorption. +0.8 Mana on hit (2s cooldown).