Name Description Tier Item
Abyssal Arboreal Convert 50% of damage dealt to Nature (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Nature Ward +5% Nature Damage Absorption. Your Void attacks deal +2% damage.
Electrified Arboreal Convert 50% of damage dealt to Nature (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Nature Ward +5% Nature Damage Absorption. Your Lightning attacks deal +2% damage.
Augmented Arboreal Convert 50% of damage dealt to Nature (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Nature Ward +5% Nature Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Arboreal Convert 50% of damage dealt to Nature (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Nature Ward +5% Nature Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Arboreal Convert 50% of damage dealt to Nature (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Your melee attacks deal +2% damage.
Punishing Nature Ward +5% Nature Damage Absorption. Your melee attacks deal +1% damage.
Sighted Arboreal Convert 50% of damage dealt to Nature (sIf FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Your ranged attacks deal +2% damage.
Sighted Nature Ward +5% Nature Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown).
Leeching Abyssal Ward +5% Void Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown).
Energized Abyssal Ward +5% Void Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown).
Siphoning Abyssal Ward +5% Void Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Abyssal Ward +5% Void Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Abyssal Ward +5% Void Damage Absorption. Your Ice attacks deal +2% damage.
Augmented Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Augmented Abyssal Ward +5% Void Damage Absorption. Your Void attacks deal +2% damage.
Electrified Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Abyssal Ward +5% Void Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Abyssal Ward +5% Void Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Abyssal Ward +5% Void Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage.
Punishing Abyssal Ward +5% Void Damage Absorption. Your melee attacks deal +1% damage.
Sighted Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage.
Sighted Abyssal Ward +5% Void Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown).
Leeching Ice Ward +5% Ice Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown).
Energized Ice Ward +5% Ice Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown).
Siphoning Ice Ward +5% Ice Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Ice Ward +5% Ice Damage Absorption. Your Fire attacks deal +2% damage.
Augmented Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Ice Ward +5% Ice Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Ice Ward +5% Ice Damage Absorption. Your Void attacks deal +2% damage.
Electrified Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Ice Ward +5% Ice Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Ice Ward +5% Ice Damage Absorption. Your Nature attacks deal +2% damage.