Name Description Item
Inner Power If your strength attribute is higher, replace your base weapon scaling with strength. +15% damage when you hit a target within 15m.
Nature's Vengeance When you successfully heal gain 1% dmg for 10s (Stacks to 20).
Sting Javelin now does 100% weapon damage and pulls targets towards you. But the default cooldown is increased to 20s and can only be reduced by conditional cooldown reduction.
Finisher Harmony Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Chilling End Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Negative Energy Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Blighted Enchantment Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).
Balanced Blade Offense Stance: +2% empower per attack for 5s (max 10 stacks) Defense Stance: +2% fortify when hit for 5s (max 10 stacks).
Odo's Punishment You deal 20% more damage to stunned or knocked down foes (Applies to both weapons).
Ghoul's Harmony -25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.
Stunny Gaze Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
The Thirst Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Expert Skills deal 13% more damage, but basic attacks deal 25% less damage.
Center of Attention Consumables, lifesteal, and outgoing heals are 25% weaker, but all other healing is 25% stronger.
Rejuvenation Gain 2% health, 2 stamina, and 2 mana each second. But Potion cooldowns are increased by 75%.
Survive If you get hit while your Health is below 50%, gain 50 stamina, lose all debuffs, and gain a Potion Surge that will recharge your next healing potion instantly. (120s Cooldown).
Charged Whenever you take damage, gain an Empower charge that increases the damage of your next attack by 2% (max 10 charges.)
Steady Foundation When not in heavy loadout increase max health by 20% of the base value.
Nature's Blessing Limited duration Empowers expire instantly, and durationless Empower's potency is reduced by 50%, but you always deal 20% more base damage.
Ghostly Embrace When you hit an Empowered foe, dispell 2 of their Empowers and give yourself 10s of 10% Empower. (4s cooldown).
Magician's Boon If in Medium equip weight deal 15% more Elemental damage.
Desperate Energy If you hit an enemy while your mana is below 50%, gain 4s of 25% increase damage. (10s cooldown).
Ambush deal 15% more damage and 25% critical chance as long as you haven't hit the target within 20s
Corruption Debuffs last 20% longer. (Works on both weapons)
Consume 25% life steal vs knocked down foes.
Momentum Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks 10 times.)
Poison Tipped Heavy melee attacks with either weapon cause poison dealing 15% weapon damage for 5s.
Offensive Speed When you enter offensive stance gain 6s of +20% move speed
Heavy Burden If health is above 90%, attacks cause 20% Weaken for 5s. (5s cooldown on each target)
Elemental Affinity When you hit a target with an elemental damage attack (does not trigger on damage over time or attunements), gain 4% empower for 6s. (10s cooldown per damage type, max 1 stack per type.)
Phoenix Vengeance When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and taking damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown).