| Inner Power | If your strength attribute is higher, replace your base weapon scaling with strength. +15% damage when you hit a target within 15m. | — |
| Nature's Vengeance | When you successfully heal gain 1% dmg for 10s (Stacks to 20). | — |
| Sting | Javelin now does 100% weapon damage and pulls targets towards you. But the default cooldown is increased to 20s and can only be reduced by conditional cooldown reduction. | — |
| Finisher Harmony | Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons). | — |
| Chilling End | Frozen, rooted or chilled enemies take 15% additional damage (on both weapons). | — |
| Negative Energy | Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity. | — |
| Blighted Enchantment | Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown). | — |
| Balanced Blade | Offense Stance: +2% empower per attack for 5s (max 10 stacks) Defense Stance: +2% fortify when hit for 5s (max 10 stacks). | — |
| Odo's Punishment | You deal 20% more damage to stunned or knocked down foes (Applies to both weapons). | — |
| Ghoul's Harmony | -25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%. | — |
| Stunny Gaze | Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%. | — |
| The Thirst | Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer. | — |
| Expert | Skills deal 13% more damage, but basic attacks deal 25% less damage. | — |
| Center of Attention | Consumables, lifesteal, and outgoing heals are 25% weaker, but all other healing is 25% stronger. | — |
| Rejuvenation | Gain 2% health, 2 stamina, and 2 mana each second. But Potion cooldowns are increased by 75%. | — |
| Survive | If you get hit while your Health is below 50%, gain 50 stamina, lose all debuffs, and gain a Potion Surge that will recharge your next healing potion instantly. (120s Cooldown). | — |
| Charged | Whenever you take damage, gain an Empower charge that increases the damage of your next attack by 2% (max 10 charges.) | — |
| Steady Foundation | When not in heavy loadout increase max health by 20% of the base value. | — |
| Nature's Blessing | Limited duration Empowers expire instantly, and durationless Empower's potency is reduced by 50%, but you always deal 20% more base damage. | — |
| Ghostly Embrace | When you hit an Empowered foe, dispell 2 of their Empowers and give yourself 10s of 10% Empower. (4s cooldown). | — |
| Magician's Boon | If in Medium equip weight deal 15% more Elemental damage. | — |
| Desperate Energy | If you hit an enemy while your mana is below 50%, gain 4s of 25% increase damage. (10s cooldown). | — |
| Ambush | deal 15% more damage and 25% critical chance as long as you haven't hit the target within 20s | — |
| Corruption | Debuffs last 20% longer. (Works on both weapons) | — |
| Consume | 25% life steal vs knocked down foes. | — |
| Momentum | Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks 10 times.) | — |
| Poison Tipped | Heavy melee attacks with either weapon cause poison dealing 15% weapon damage for 5s. | — |
| Offensive Speed | When you enter offensive stance gain 6s of +20% move speed | — |
| Heavy Burden | If health is above 90%, attacks cause 20% Weaken for 5s. (5s cooldown on each target) | — |
| Elemental Affinity | When you hit a target with an elemental damage attack (does not trigger on damage over time or attunements), gain 4% empower for 6s. (10s cooldown per damage type, max 1 stack per type.) | — |
| Phoenix Vengeance | When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and taking damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown). | — |