Name Description Item
Artificer Main-Hand Weapon Attributes Increases Focus and Dexterity on a main-hand only weapon.
Assassin Main-Hand Weapon Attributes Increases Dexterity and Intelligence on a main-hand only weapon.
Barbarian Main-Hand Weapon Attributes Increases Strength and Constitution on a main-hand only weapon.
Battlemage Main-Hand Weapon Attributes Increases Intelligence and Strength on a main-hand only weapon.
Brigand Main-Hand Weapon Attributes Increases Dexterity and Constitution on a main-hand only weapon.
Cavalier Main-Hand Weapon Attributes Increases Dexterity and Strength on a main-hand only weapon.
Cleric Main-Hand Weapon Attributes Increases Focus and Constitution on a main-hand only weapon.
Druid Main-Hand Weapon Attributes Increases Constitution and Intelligence on a main-hand only weapon.
Duelist Main-Hand Weapon Attributes Increases Dexterity and Focus on a main-hand only weapon.
Fighter Main-Hand Weapon Attributes Increases Strength and Dexterity on a main-hand only weapon.
Knight Main-Hand Weapon Attributes Increases Constitution and Strength on a main-hand only weapon.
Mage Main-Hand Weapon Attributes Increases Intelligence and Focus on a main-hand only weapon.
Monk Main-Hand Weapon Attributes Increases Strength and Focus on a main-hand only weapon.
Nomad Main-Hand Weapon Attributes Increases Constitution and Focus on a main-hand only weapon.
Occultist Main-Hand Weapon Attributes Increases Intelligence and Constitution on a main-hand only weapon.
Priest Main-Hand Weapon Attributes Increases Focus and Intelligence on a main-hand only weapon.
Ranger Main-Hand Weapon Attributes Increases Dexterity attribute on a main-hand only weapon.
Sage Main-Hand Weapon Attributes Increases Focus attribute on a main-hand only weapon.
Scholar Main-Hand Weapon Attributes Increases Intelligence attribute on a main-hand only weapon.
Sentry Main-Hand Weapon Attributes Increases Constitution attribute on a main-hand only weapon.
Soldier Main-Hand Weapon Attributes Increases Strength attribute on a main-hand only weapon.
Spellsword Main-Hand Weapon Attributes Increases Strength and Intelligence on a main-hand only weapon.
Trickster Main-Hand Weapon Attributes Increases Intelligence and Dexterity on a main-hand only weapon.
Warden Main-Hand Weapon Attributes Increases Constitution and Dexterity on a main-hand only weapon.
Zealot Main-Hand Weapon Attributes Increases Focus and Strength on a main-hand only weapon.
Magnify Increases highest attribute
Amplify Increases two highest attributes
Magnify Increases highest attribute
Amplify Increases two highest attributes
Hard Head PvP Only: Receive 20% less damage from critical hits. This helm's weight is reduced by 6%.
Dark Reinforced Your armor is increased by 20%.
Magnetic Crit chance increased by 50%, but crit damage reduced by up to 30%.
Unending Freedom Stun, Slow, and Root effects base duration is reduced by 20%.
Unmovable You cannot be displaced.
Shrug off Reduce the base duration of non-crowd controlling debuffs on you by 20%.
Highly Refreshing Reduces max cooldowns by 8%.
Ghoul's Touch When you hit a foe that is below half health, transfer one debuff (3s cooldown).
Well Rounded +11 to all attributes.
Speedy Base duration of hastes on you is increased by 50%, and deal 10% more base damage while hasted.
Brilliance Increase max mana by 100% of the base value.
Weightless This armor is weightless.
Quickdraw You're immune to damage for 0.5s after you weapon swap (12s cooldown).
Reinforced Kneecaps Incoming ranged attacks deal 13% less damage to you.
Shirking Blessing Successfully dodging an attack, gives you 15% empower and 25% fortify for 5s, you are also healed for 200 + 2% of your max hp (1s cooldown).
Hemorrhage Bleeds lasts 33% longer (Works on both weapons).
Thrown Mastery Thrown Axe projectiles reduce all axe skill cooldowns by 25% (5s cooldown).
Mjölnir Blessing 99% of hammer damage is converted to lightning, and you deal 20% more lightning damage with both weapons.
Darken Blade 99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Electrified 99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.
Extra Levers Traps and Sticky Bomb cooldown reduced by 20%.