Lock | Chance | Name | Labels | Description | |
---|---|---|---|---|---|
24.44% | DmgCon CritHeadshot | +7% critical damage. | |||
22.17% | Critical | +7% critical chance. | |||
4.43% | Threat | Generate 239% more threat. | |||
3.73% | Skill 2HHammer | Heal for 32% of the damage dealt by Path Of Destiny. | |||
3.73% | Skill 2HHammer | Clear Out inflicts Rend, reducing the target's armor by 10% for 7s. | |||
3.73% | Skill 2HHammer | Shockwave inflicts Rend, reducing the target's armor by 10% for 10s. | |||
3.73% | Skill 2HHammer | Wrecking Ball penetrates 21% of the target's armor. | |||
3.73% | Skill 2HHammer | Mighty Gavel hits reduce the ability's cooldown by 10% (Max 2 activations per impact). | |||
3.73% | Skill 2HHammer | If Armor Breaker breaks a block, the next attack within 5s deals +25% damage. | |||
2.26% | DmgCon | +12% damage when you are exhausted. | |||
2.26% | DmgCon | Heal for 25% of the damage dealt by heavy melee attacks. | |||
2.26% | DmgCon | Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown). | |||
2.26% | DmgCon | Heavy melee attacks deal +34% critical damage. | |||
2.26% | DmgCon | Heavy melee attacks deal +23% damage. | |||
2.26% | DmgCon | +7% damage while you have active Grit. | |||
2.26% | DmgCon | +22% damage against targets with active Grit. | |||
2.26% | DmgCon | Light and Heavy attacks deal +5% damage. | |||
1.81% | DmgCon | +11% Backstab damage. | |||
1.71% | Blocking | Receive 10% less Stamina damage while blocking. | |||
0.89% | OnKill | Reduce all cooldowns by -10% on kill (1s cooldown). | |||
0.89% | OnKill | Gain 15% Empowered for 20s on kill (1s cooldown). | |||
0.89% | OnKill | Gain 30% Fortify for 20s on kill (1s cooldown). | |||
0.89% | OnKill | +50 Stamina on kill (1s cooldown). | |||
0.89% | OnKill | +10% Health on kill (1s cooldown). | |||
0.51% | Blocking | +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. | |||
Mod | DmgCon CritHeadshot | Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. | |||
Mod | Blocking | PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s. |