Lock | Chance | Name | Labels | Description | |
---|---|---|---|---|---|
19.19% | Critical | +7% critical chance. | |||
15.99% | DmgCon CritHeadshot | +7% critical damage. | |||
13.44% | Accuracy CritHeadshot | +10% headshot damage. | |||
6.4% | DmgCon | +12% damage when you are exhausted. | |||
6.4% | DmgCon | Light and Heavy attacks deal +5% damage. | |||
3.23% | Skill Musket | Every hit of Sticky Bomb heals you for 22% of damage done. | |||
3.23% | Skill Musket | +15% movement speed for 5s after deploying a trap (Does not stack). Traps now apply Bleed for 7.7% of weapon damage for 5s. | |||
3.23% | Skill Musket | Stopping Power hits reduces all other trapper skill cooldowns by 12% (0.5s cooldown). | |||
3.23% | Skill Musket | Hitting a target while in Shooter's Stance grants a stack of Empower, increasing damage by 11% for 6s. Effect is removed when stance is exited (Max 4 stacks). | |||
3.23% | Skill Musket | When Power Shot hits reduce it's cooldown by 30% (15s cooldown). | |||
3.23% | Skill Musket | Targets hit with Powder Burn are Slowed by 17% for 5s. | |||
3.2% | Elemental | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. | |||
3.2% | Elemental | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. | |||
3.2% | Elemental | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. | |||
3.2% | Elemental | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. | |||
3.2% | Elemental | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. | |||
3.2% | Elemental | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. | |||
Mod | Elemental | Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | |||
Mod | Elemental | Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | |||
Mod | Elemental | Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | |||
Mod | Elemental | Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | |||
Mod | DmgCon CritHeadshot | Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. | |||
Mod | DmgType | PvP Only: Headshots penetrate 22% of a player's armor. |