Recipe: Warhorn

Rise of the Angry Earth Named Replicas

Crafting recipe for Warhorn

Requirements
Trade Skill Engineering Lv. 1 Station Gypsum Kiln T1 Crafting Tax 7.48 Coin
Info
Base Gear Score 700 Perk Craft Mods Can't Use Attribute Craft Mods Can't Use
Rewards
Engineering XP 4,500
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Dense Lazarus Materia must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

Loading Ad


No comments yet, you can be the first one! ^^

700
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
19.19%
Critical +7% critical chance.
15.99%
DmgCon CritHeadshot +7% critical damage.
13.44%
Accuracy CritHeadshot +10% headshot damage.
6.4%
DmgCon +12% damage when you are exhausted.
6.4%
DmgCon Light and Heavy attacks deal +5% damage.
3.23%
Skill Blunderbuss Targets hit by Blast Shot are Slowed, reducing movement speed by 21% for 5s.
3.23%
Skill Blunderbuss Mortar Charge kills reload 1 additional canister and grant 9.5% Empower for 5s (Max 1 reload per shot. Will not trigger after final shot).
3.23%
Skill Blunderbuss Splitting Grenade hits inflict Disease, reducing healing efficiency on targets by 16% and outgoing healing by 8% for 8s.
3.23%
Skill Blunderbuss When Claw Shot connects to a target at least 10m away, gain a 20% Empower for 3s or until next hit.
3.23%
Skill Blunderbuss Heal for 16% of the damage dealt by Azoth Shrapnel Blast.
3.23%
Skill Blunderbuss Net Shot inflicts Exhaust, reducing the target's Stamina regeneration by 25% for 4s.
3.2%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
3.2%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
3.2%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
3.2%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
3.2%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
3.2%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
DmgType PvP Only: Headshots penetrate 22% of a player's armor.
Loading Ad