Name Description Tier Item
Soldier Sword/Shield Attributes Increases Strength attribute on a weapon that splits its attributes between 2 slots.
Spellsword Sword/Shield Attributes Increases Strength and Intelligence on a weapon that splits its attributes between 2 slots.
Trickster Sword/Shield Attributes Increases Intelligence and Dexterity on a weapon that splits its attributes between 2 slots.
Warden Sword/Shield Attributes Increases Constitution and Dexterity on a weapon that splits its attributes between 2 slots.
Zealot Sword/Shield Attributes Increases Focus and Strength on a weapon that splits its attributes between 2 slots.
Artificer Main-Hand Weapon Attributes Increases Focus and Dexterity on a main-hand only weapon.
Assassin Main-Hand Weapon Attributes Increases Dexterity and Intelligence on a main-hand only weapon.
Barbarian Main-Hand Weapon Attributes Increases Strength and Constitution on a main-hand only weapon.
Battlemage Main-Hand Weapon Attributes Increases Intelligence and Strength on a main-hand only weapon.
Brigand Main-Hand Weapon Attributes Increases Dexterity and Constitution on a main-hand only weapon.
Cavalier Main-Hand Weapon Attributes Increases Dexterity and Strength on a main-hand only weapon.
Cleric Main-Hand Weapon Attributes Increases Focus and Constitution on a main-hand only weapon.
Druid Main-Hand Weapon Attributes Increases Constitution and Intelligence on a main-hand only weapon.
Duelist Main-Hand Weapon Attributes Increases Dexterity and Focus on a main-hand only weapon.
Fighter Main-Hand Weapon Attributes Increases Strength and Dexterity on a main-hand only weapon.
Knight Main-Hand Weapon Attributes Increases Constitution and Strength on a main-hand only weapon.
Mage Main-Hand Weapon Attributes Increases Intelligence and Focus on a main-hand only weapon.
Monk Main-Hand Weapon Attributes Increases Strength and Focus on a main-hand only weapon.
Nomad Main-Hand Weapon Attributes Increases Constitution and Focus on a main-hand only weapon.
Occultist Main-Hand Weapon Attributes Increases Intelligence and Constitution on a main-hand only weapon.
Priest Main-Hand Weapon Attributes Increases Focus and Intelligence on a main-hand only weapon.
Ranger Main-Hand Weapon Attributes Increases Dexterity attribute on a main-hand only weapon.
Sage Main-Hand Weapon Attributes Increases Focus attribute on a main-hand only weapon.
Scholar Main-Hand Weapon Attributes Increases Intelligence attribute on a main-hand only weapon.
Sentry Main-Hand Weapon Attributes Increases Constitution attribute on a main-hand only weapon.
Soldier Main-Hand Weapon Attributes Increases Strength attribute on a main-hand only weapon.
Spellsword Main-Hand Weapon Attributes Increases Strength and Intelligence on a main-hand only weapon.
Trickster Main-Hand Weapon Attributes Increases Intelligence and Dexterity on a main-hand only weapon.
Warden Main-Hand Weapon Attributes Increases Constitution and Dexterity on a main-hand only weapon.
Zealot Main-Hand Weapon Attributes Increases Focus and Strength on a main-hand only weapon.
Empty Socket Attach a gem to add its effect.
Taunting I Taunts are active. Generate 100% more threat.
Taunting II Taunts are active. Generate 200% more threat.
Taunting III Taunts are active. Generate 250% more threat.
Taunting IV Taunts are active. Generate 300% more threat.
Calming I Generate 4% less threat. And deal 0.5% more damage to taunted foes.
Calming II Generate 6% less threat. And deal 1% more damage to taunted foes.
Calming III Generate 8% less threat. And deal 1.5% more damage to taunted foes.
Calming IV Generate 10% less threat. And deal 2% more damage to taunted foes.
Lucky I +0.25% chance at rare items from chests and monsters.
Lucky II +0.35% chance at rare items from chests and monsters.
Lucky III +0.45% chance at rare items from chests and monsters.
Lucky IV +0.5% chance at rare items from chests and monsters.
Lucky Waters I Small increase to chance of catching better fish.
Lucky Waters II Medium increase to chance of catching better fish.
Lucky Waters III Large increase to chance of catching better fish.
Fishing Colossus I Small increase to chance of catching larger fish.
Fishing Colossus II Medium increase to chance of catching larger fish.
Fishing Colossus III Large increase to chance of catching larger fish.
Fishing Reach I +1% cast distance.