| Wilderness Ward III | +1.5% Physical and +0.5% Elemental Damage Absorption. | III | |
| Elemental Ward III | +2% Elemental Damage Absorption. | III | |
| Spectral Ward III | +1.5% Elemental and +0.5% Physical Damage Absorption. | III | |
| Abyssal II | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Electrified II | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Empowered II | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. | II | |
| Ignited II | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Frozen II | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Arboreal II | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. | II | |
| Brash II | +12% damage against targets above 70% health. | II | |
| Opportunist II | +10% damage against and +2% healing to targets below 50% Health. | II | |
| Retaliate II | Gain a stack of +4% damage for 5s after blocking or taking a hit (Max 3 stacks). | II | |
| Exhilarate II | +14% damage while all of your active weapon abilities are on cooldown. | II | |
| Cruel II | +8% damage against targets affected by Crowd Control effects (Slow, Stun, Root). | II | |
| Gambit II | +6% damage while your Stamina is not full. | II | |
| Rally II | +9% damage and outgoing healing while at full Health. | II | |
| Abyssal Ward II | +3.5% Void Damage Absorption. | II | |
| Fire Ward II | +4% Fire Damage Absorption. | II | |
| Lightning Ward II | +4% Lightning Damage Absorption. | II | |
| Arcane Ward II | +4% Arcane Damage Absorption. | II | |
| Ice Ward II | +4% Ice Damage Absorption. | II | |
| Nature Ward II | +4% Nature Damage Absorption. | II | |
| Slash Ward II | +3% Slash Damage Absorption. | II | |
| Strike Ward II | +3% Strike Damage Absorption. | II | |
| Thrust Ward II | +3% Thrust Damage Absorption. | II | |
| Physical Ward II | +1.5% Physical Damage Absorption. | II | |
| Wilderness Ward II | +1.1% Physical and +0.38% Elemental Damage Absorption. | II | |
| Elemental Ward II | +1.5% Elemental Damage Absorption. | II | |
| Spectral Ward II | +1.1% Elemental and +0.38% Physical Damage Absorption. | II | |
| Abyssal I | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Electrified I | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Empowered I | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. | I | |
| Ignited I | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Frozen I | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Arboreal I | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. | I | |
| Brash I | +9% damage against targets above 70% health. | I | |
| Opportunist I | +7% damage against and +1% healing to targets below 50% Health. | I | |
| Retaliate I | Gain a stack of +3% damage for 5s after blocking or taking a hit (Max 3 stacks). | I | |
| Exhilarate I | +11% damage while all of your active weapon abilities are on cooldown. | I | |
| Cruel I | +6% damage against targets affected by Crowd Control effects (Slow, Stun, Root). | I | |
| Gambit I | +4% damage while your Stamina is not full. | I | |
| Rally I | +6% damage and outgoing healing while at full Health. | I | |
| Abyssal Ward I | +2.5% Void Damage Absorption. | I | |
| Fire Ward I | +3% Fire Damage Absorption. | I | |
| Lightning Ward I | +3% Lightning Damage Absorption. | I | |
| Arcane Ward I | +3% Arcane Damage Absorption. | I | |
| Ice Ward I | +3% Ice Damage Absorption. | I | |
| Nature Ward I | +3% Nature Damage Absorption. | I | |
| Slash Ward I | +2% Slash Damage Absorption. | I | |
| Strike Ward I | +2% Strike Damage Absorption. | I | |