Name | Description | Tier | Item | |
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Wilderness Ward III | 1.5% Physical and 0.5% Elemental Damage Absorption. | III | ![]() |
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Elemental Ward III | 2% Elemental Damage Absorption. | III | ![]() |
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Spectral Ward III | 1.5% Elemental and 0.5% Physical Damage Absorption. | III | ![]() |
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Abyssal II | 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. | II | ![]() |
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Electrified II | 30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. | II | ![]() |
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Empowered II | 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. | II | ![]() |
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Ignited II | 30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. | II | ![]() |
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Frozen II | 30% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. | II | ![]() |
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Arboreal II | 30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. | II | ![]() |
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Brash II | +20% damage against targets with full Health. | II | ![]() |
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Opportunist II | +12% damage against targets with less than 30% Health. | II | ![]() |
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Retaliate II | Deal +9% damage for 2 seconds after taking a hit. | II | ![]() |
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Exhilarate II | Deal +16% increased damage while your health is below 30%. | II | ![]() |
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Cruel II | +8% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) | II | ![]() |
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Gambit II | +9% damage while your stamina is not full. | II | ![]() |
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Rally II | +9% damage and outgoing healing while at full health. | II | ![]() |
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Abyssal Ward II | +3.5% Void Damage Absorption. | II | ![]() |
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Fire Ward II | +4% Fire Damage Absorption. | II | ![]() |
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Lightning Ward II | +4% Lightning Damage Absorption. | II | ![]() |
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Arcane Ward II | +4% Arcane Damage Absorption. | II | ![]() |
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Ice Ward II | +4% Ice Damage Absorption. | II | ![]() |
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Nature Ward II | +4% Nature Damage Absorption. | II | ![]() |
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Slash Ward II | +3% Slash Damage Absorption. | II | ![]() |
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Strike Ward II | +3% Strike Damage Absorption. | II | ![]() |
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Thrust Ward II | +3% Thrust Damage Absorption. | II | ![]() |
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Physical Ward II | 1.5% Physical Damage Absorption. | II | ![]() |
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Wilderness Ward II | 1.1% Physical and 0.38% Elemental Damage Absorption. | II | ![]() |
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Elemental Ward II | 1.5% Elemental Damage Absorption. | II | ![]() |
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Spectral Ward II | 1.1% Elemental and 0.38% Physical Damage Absorption. | II | ![]() |
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Abyssal I | 20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. | I | ![]() |
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Electrified I | 20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. | I | ![]() |
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Empowered I | 20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. | I | ![]() |
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Ignited I | 20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. | I | ![]() |
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Frozen I | 20% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. | I | ![]() |
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Arboreal I | 20% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. | I | ![]() |
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Brash I | +15% damage against targets with full Health. | I | ![]() |
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Opportunist I | +8% damage against targets with less than 30% Health. | I | ![]() |
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Retaliate I | Deal +6% damage for 2 seconds after taking a hit. | I | ![]() |
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Exhilarate I | Deal +12% increased damage while your health is below 30%. | I | ![]() |
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Cruel I | +6% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) | I | ![]() |
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Gambit I | +6% damage while your stamina is not full. | I | ![]() |
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Rally I | +6% damage and outgoing healing while at full health. | I | ![]() |
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Abyssal Ward I | +2.5% Void Damage Absorption. | I | ![]() |
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Fire Ward I | +3% Fire Damage Absorption. | I | ![]() |
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Lightning Ward I | +3% Lightning Damage Absorption. | I | ![]() |
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Arcane Ward I | +3% Arcane Damage Absorption. | I | ![]() |
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Ice Ward I | +3% Ice Damage Absorption. | I | ![]() |
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Nature Ward I | +3% Nature Damage Absorption. | I | ![]() |
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Slash Ward I | +2% Slash Damage Absorption. | I | ![]() |
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Strike Ward I | +2% Strike Damage Absorption. | I | ![]() |