Name | Description | Tier | Item | |
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Electrified IV | Convert 50% of damage dealt to Lightning. Scales off base weapon stat, or INT if higher. | IV | ![]() |
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Empowered IV | Convert 50% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. | IV | ![]() |
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Ignited IV | Convert 50% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. | IV | ![]() |
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Frozen IV | Convert 50% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. | IV | ![]() |
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Arboreal IV | Convert 50% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. | IV | ![]() |
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Electrified III | Convert 40% of damage dealt to Lightning. Scales off base weapon stat, or INT if higher. | III | ![]() |
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Empowered III | Convert 40% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. | III | ![]() |
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Ignited III | Convert 40% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. | III | ![]() |
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Frozen III | Convert 40% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. | III | ![]() |
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Arboreal III | Convert 40% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. | III | ![]() |
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Electrified II | Convert 30% of damage dealt to Lightning. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Empowered II | Convert 30% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Ignited II | Convert 30% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Frozen II | Convert 30% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Arboreal II | Convert 30% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. | II | ![]() |
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Electrified I | Convert 20% of damage dealt to Lightning. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Empowered I | Convert 20% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Ignited I | Convert 20% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Frozen I | Convert 20% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Arboreal I | Convert 20% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. | I | ![]() |
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Chain Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | ![]() |
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Shirking Abyss | After dodging an attack, your next hit within 6s deals +40% base weapon damage as Void. | — | ![]() |
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Leeching Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Heal for 3% of the damage you deal (2s cooldown). | — | ![]() |
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Energized Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). +4 Stamina on hit (3s cooldown). | — | ![]() |
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Siphoning Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). +1.5 Mana on hit (2s cooldown). | — | ![]() |
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Ignited Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | ![]() |
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Frozen Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | ![]() |
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Abyssal Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | ![]() |
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Electrified Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | ![]() |
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Augmented Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | ![]() |
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Empowered Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | ![]() |
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Punishing Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Your melee attacks deal +2% damage. | — | ![]() |
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Sighted Arboreal | Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Your ranged attacks deal +2% damage. | — | ![]() |
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Leeching Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Heal for 3% of the damage you deal (2s cooldown). | — | ![]() |
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Energized Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). +4 Stamina on hit (3s cooldown). | — | ![]() |
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Siphoning Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). +1.5 Mana on hit (2s cooldown). | — | ![]() |
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Ignited Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | ![]() |
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Augmented Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | ![]() |
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Abyssal Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | ![]() |
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Electrified Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | ![]() |
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Arboreal Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | ![]() |
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Empowered Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | ![]() |
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Punishing Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Your melee attacks deal +2% damage. | — | ![]() |
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Sighted Frozen | Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Your ranged attacks deal +2% damage. | — | ![]() |
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Leeching Ignited | Convert 40% of damage dealt to Fire (scales off base weapon stat, or INT if higher). Heal for 3% of the damage you deal (2s cooldown). | — | ![]() |
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Energized Ignited | Convert 40% of damage dealt to Fire (scales off base weapon stat, or INT if higher). +4 Stamina on hit (3s cooldown). | — | ![]() |
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Siphoning Ignited | Convert 40% of damage dealt to Fire (scales off base weapon stat, or INT if higher). +1.5 Mana on hit (2s cooldown). | — | ![]() |
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Augmented Ignited | Convert 40% of damage dealt to Fire (scales off base weapon stat, or INT if higher). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | ![]() |
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Frozen Ignited | Convert 40% of damage dealt to Fire (scales off base weapon stat, or INT if higher). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | ![]() |
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Abyssal Ignited | Convert 40% of damage dealt to Fire (scales off base weapon stat, or INT if higher). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | ![]() |