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Electrified IV
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50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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IV
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Empowered IV
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50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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IV
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Ignited IV
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50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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IV
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Frozen IV
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50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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IV
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Arboreal IV
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50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
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IV
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Electrified III
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40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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III
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Empowered III
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40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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III
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Ignited III
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40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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III
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Frozen III
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40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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III
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Arboreal III
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40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
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III
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Electrified II
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30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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II
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Empowered II
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30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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II
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Ignited II
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30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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II
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Frozen II
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30% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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II
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Arboreal II
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30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
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II
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Electrified I
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20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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I
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Empowered I
|
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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I
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Ignited I
|
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
I
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Frozen I
|
20% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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I
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Arboreal I
|
20% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
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I
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Chain Void
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Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Shirking Abyss
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Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Void.
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—
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Leeching Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
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—
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|
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Energized Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
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—
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|
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Siphoning Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
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—
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|
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Ignited Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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|
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Frozen Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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|
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Abyssal Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
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—
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|
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Electrified Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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|
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Augmented Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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|
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Empowered Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
|
—
|
|
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Punishing Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Melee attacks do an additional 2% damage.
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—
|
|
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Sighted Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Ranged attacks do an additional 2% damage.
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—
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|
|
Leeching Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
|
—
|
|
|
Energized Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
|
—
|
|
|
Siphoning Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
|
—
|
|
|
Ignited Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
|
—
|
|
|
Augmented Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
|
—
|
|
|
Abyssal Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
|
—
|
|
|
Electrified Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
|
—
|
|
|
Arboreal Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
|
—
|
|
|
Empowered Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
|
—
|
|
|
Punishing Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
|
—
|
|
|
Sighted Frozen
|
40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
|
—
|
|
|
Leeching Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
|
—
|
|
|
Energized Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
|
—
|
|
|
Siphoning Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
|
—
|
|
|
Augmented Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
|
—
|
|
|
Frozen Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
|
—
|
|
|
Abyssal Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
|
—
|
|