Name Description Tier Item
Electrified IV 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. IV
Empowered IV 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. IV
Ignited IV 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. IV
Frozen IV 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. IV
Arboreal IV 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. IV
Electrified III 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. III
Empowered III 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. III
Ignited III 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. III
Frozen III 40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. III
Arboreal III 40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. III
Electrified II 30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. II
Empowered II 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. II
Ignited II 30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. II
Frozen II 30% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. II
Arboreal II 30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. II
Electrified I 20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. I
Empowered I 20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. I
Ignited I 20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. I
Frozen I 20% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. I
Arboreal I 20% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. I
Chain Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
Shirking Abyss Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Void.
Leeching Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
Energized Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
Siphoning Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
Ignited Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Augmented Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Melee attacks do an additional 2% damage.
Sighted Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Ranged attacks do an additional 2% damage.
Leeching Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
Energized Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
Siphoning Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
Ignited Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Augmented Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
Sighted Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
Leeching Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
Energized Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
Siphoning Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
Augmented Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.