Name Description Tier Item
Taunting I Taunts are active. You generate +100% more threat.
Taunting II Taunts are active. You generate +200% more threat.
Taunting III Taunts are active. You generate +250% more threat.
Taunting IV Taunts are active. You generate +300% more threat.
Calming I You generate 4% less threat.
Calming II You generate 6% less threat.
Calming III You generate 8% less threat.
Calming IV You generate 10% less threat.
Leeching Taunt You generate +250% more threat, and gain +3% of your damage as Health. (2s Cooldown)
Leeching Calm You generate 8% less threat, and gain +1% of your damage as Health. (2s Cooldown)
Energized Taunt You generate +250% more threat, and gain +4 Stamina with each successful hit. (3s Cooldown)
Energized Calm You generate 8% less threat, and gain +1 Stamina with each successful hit. (3s Cooldown)
Siphoning Taunt You generate +250% more threat, and gain +1.5 Mana with each successful hit. (2s Cooldown)
Siphoning Calm You generate 8% less threat, and gain +0.8 Mana with each successful hit. (2s Cooldown)
Ignited Taunt You generate +250% more threat, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Calm You generate 8% less threat, and your Fire attacks do an additional 2% damage.
Frozen Taunt You generate +250% more threat, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Calm You generate 8% less threat, and your Ice attacks do an additional 2% damage.
Abyssal Taunt You generate +250% more threat, and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Calm You generate 8% less threat, and your Void attacks do an additional 2% damage.
Electrified Taunt You generate +250% more threat, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Calm You generate 8% less threat, and your Lightning attacks do an additional 2% damage.
Arboreal Taunt You generate +250% more threat, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Calm You generate 8% less threat, and your Nature attacks do an additional 2% damage.
Empowered Taunt You generate +250% more threat, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Calm You generate 8% less threat, and your Arcane attacks do an additional 2% damage.
Punishing Taunt You generate +250% more threat, and your Melee attacks do an additional 2% damage.
Punishing Calm You generate 8% less threat, and your Melee attacks do an additional 1% damage.
Sighted Taunt You generate +250% more threat, and your Ranged attacks do an additional 2% damage.
Sighted Calm You generate 8% less threat, and your Ranged attacks do an additional 1% damage.