Name Description Tier Item
Retaliate IV Gain a stack of +8% damage for 5s after blocking or taking a hit (Max 3 stacks). IV
Retaliate III Gain a stack of +6% damage for 5s after blocking or taking a hit (Max 3 stacks). III
Retaliate II Gain a stack of +4% damage for 5s after blocking or taking a hit (Max 3 stacks). II
Retaliate I Gain a stack of +3% damage for 5s after blocking or taking a hit (Max 3 stacks). I
Leeching Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Heal for 3% of the damage you deal (2s cooldown).
Energized Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Gain 4 Stamina on hit (3s cooldown).
Siphoning Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). +1.5 Mana on hit (2s cooldown).
Ignited Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Your melee attacks deal +2% damage.
Sighted Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Your ranged attacks deal +2% damage.