Name | Description | Tier | Item | |
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Rally IV | +15% damage and outgoing healing while at full health. | IV | ![]() |
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Rally III | +12% damage and outgoing healing while at full health. | III | ![]() |
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Rally II | +9% damage and outgoing healing while at full health. | II | ![]() |
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Rally I | +6% damage and outgoing healing while at full health. | I | ![]() |
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Leeching Rally | +12% damage and outgoing healing while at full health, and gain +3% of your damage as Health. (2s Cooldown) | — | ![]() |
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Energized Rally | +12% damage and outgoing healing while at full health, and gain +4 Stamina with each successful hit. (3s Cooldown) | — | ![]() |
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Siphoning Rally | +12% damage and outgoing healing while at full health, and gain +1.5 Mana with each successful hit. (2s Cooldown) | — | ![]() |
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Ignited Rally | +12% damage and outgoing healing while at full health, and hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | ![]() |
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Frozen Rally | +12% damage and outgoing healing while at full health, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | ![]() |
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Abyssal Rally | +12% damage and outgoing healing while at full health, and hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | ![]() |
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Electrified Rally | +12% damage and outgoing healing while at full health, and hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | ![]() |
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Arboreal Rally | +12% damage and outgoing healing while at full health, and hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | ![]() |
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Empowered Rally | +12% damage and outgoing healing while at full health, and hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | ![]() |
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Punishing Rally | +12% damage and outgoing healing while at full health, and your Melee attacks do an additional 2% damage. | — | ![]() |
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Sighted Rally | +12% damage and outgoing healing while at full health, and your Ranged attacks do an additional 2% damage. | — | ![]() |