Name Description Tier Item
Rally IV +15% damage and outgoing healing while at full health. IV
Rally III +12% damage and outgoing healing while at full health. III
Rally II +9% damage and outgoing healing while at full health. II
Rally I +6% damage and outgoing healing while at full health. I
Leeching Rally +12% damage and outgoing healing while at full health, and gain +3% of your damage as Health. (2s Cooldown)
Energized Rally +12% damage and outgoing healing while at full health, and gain +4 Stamina with each successful hit. (3s Cooldown)
Siphoning Rally +12% damage and outgoing healing while at full health, and gain +1.5 Mana with each successful hit. (2s Cooldown)
Ignited Rally +12% damage and outgoing healing while at full health, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Rally +12% damage and outgoing healing while at full health, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Rally +12% damage and outgoing healing while at full health, and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Rally +12% damage and outgoing healing while at full health, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Rally +12% damage and outgoing healing while at full health, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Rally +12% damage and outgoing healing while at full health, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Rally +12% damage and outgoing healing while at full health, and your Melee attacks do an additional 2% damage.
Sighted Rally +12% damage and outgoing healing while at full health, and your Ranged attacks do an additional 2% damage.