| Rally IV | +15% damage and outgoing healing while at full Health. | IV | |
| Rally III | +12% damage and outgoing healing while at full Health. | III | |
| Rally II | +9% damage and outgoing healing while at full Health. | II | |
| Rally I | +6% damage and outgoing healing while at full Health. | I | |
| Leeching Rally | +12% damage and outgoing healing while at full Health. Heal for 3% of the damage you deal (2s cooldown). | — | |
| Energized Rally | +12% damage and outgoing healing while at full Health. +4 Stamina on hit (3s cooldown). | — | |
| Siphoning Rally | +12% damage and outgoing healing while at full Health. +1.5 Mana on hit (2s cooldown). | — | |
| Ignited Rally | +12% damage and outgoing healing while at full Health. Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Frozen Rally | +12% damage and outgoing healing while at full Health. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Abyssal Rally | +12% damage and outgoing healing while at full Health. Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Electrified Rally | +12% damage and outgoing healing while at full Health. Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Arboreal Rally | +12% damage and outgoing healing while at full Health. Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Empowered Rally | +12% damage and outgoing healing while at full Health. Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Punishing Rally | +12% damage and outgoing healing while at full Health. Your melee attacks deal +2% damage. | — | |
| Sighted Rally | +12% damage and outgoing healing while at full Health. Your ranged attacks deal +2% damage. | — | |