|
Abyssal IV
|
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
IV
|
|
|
Electrified IV
|
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
IV
|
|
|
Empowered IV
|
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
IV
|
|
|
Ignited IV
|
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
IV
|
|
|
Arboreal IV
|
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
IV
|
|
|
Abyssal III
|
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
III
|
|
|
Electrified III
|
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
III
|
|
|
Empowered III
|
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
III
|
|
|
Ignited III
|
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
III
|
|
|
Arboreal III
|
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
III
|
|
|
Abyssal II
|
30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Electrified II
|
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Empowered II
|
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Ignited II
|
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Arboreal II
|
30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
II
|
|
|
Abyssal I
|
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Electrified I
|
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Empowered I
|
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Ignited I
|
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Arboreal I
|
20% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
I
|
|
|
Chain Ice
|
Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
|
—
|
|
|
Shirking Frost
|
Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Ice.
|
—
|
|
|
Leeching Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
|
—
|
|
|
Energized Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
|
—
|
|
|
Siphoning Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
|
—
|
|
|
Ignited Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
|
—
|
|
|
Frozen Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
|
—
|
|
|
Abyssal Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
|
—
|
|
|
Electrified Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
|
—
|
|
|
Augmented Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
|
—
|
|
|
Empowered Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
|
—
|
|
|
Punishing Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Melee attacks do an additional 2% damage.
|
—
|
|
|
Sighted Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Ranged attacks do an additional 2% damage.
|
—
|
|
|
Leeching Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
|
—
|
|
|
Energized Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
|
—
|
|
|
Siphoning Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
|
—
|
|
|
Ignited Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
|
—
|
|
|
Frozen Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
|
—
|
|
|
Augmented Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
|
—
|
|
|
Electrified Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
|
—
|
|
|
Arboreal Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
|
—
|
|
|
Empowered Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
|
—
|
|
|
Punishing Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
|
—
|
|
|
Sighted Abyssal
|
40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
|
—
|
|
|
Leeching Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
|
—
|
|
|
Energized Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
|
—
|
|
|
Siphoning Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
|
—
|
|
|
Augmented Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
|
—
|
|
|
Frozen Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
|
—
|
|
|
Abyssal Ignited
|
40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
|
—
|
|