Name Description Tier Item
Contagion Direct hits with Poison shot will trigger vortex pulling in nearby targets then spawning a 5m infected cloud that follows the target hit for 10s, inflicting all nearby targets with 50% poison damage every second while inside.
Holy Shield Blocking a ranged attack will spawn a bubble shield for 10s at the player's location that will block all projectiles while active (30s Cooldown)
Corrupted Dodge When dodging through an enemy melee attack, trigger a ball of corruption that explodes, dealing 60% void damage to all targets within 3m and causing your next hit within 4s to gain 30% Empower. (6s Cooldown)
Yeet +400% push distance and +30% base damage to all War Hammer knockbacks. Clear out will ignite the first target hit, turning them into a projectile causing 150% weapon damage to all targets they pass through along their path.
Altruism All allies around you gain 50% armor and you gain 25% increased incoming healing. However, your armor is also reduced by 25%.
Frostborn You and all allies within 8.5m gain 30% fire damage absorption and base damage of Ice attacks is increased by 20%. Hitting targets within the frost aura inflicts them with a stacking 5% slow for 3s. (Max 6 stacks)
Charred Spawn a 8.5m aura around you that inflicts 20% burn to enemies inside. Hitting targets in the aura will increase the potency of the burn by 5% per stack for 4s (Max 20 stacks).
Combustion Hitting a target with a ranged hatchet attack will inflict combustible, at 3 stacks, the next ranged hit will trigger an explosion consuming the stacks and dealing a burst of damage to all targets nearby targets, dealing 250% weapon damage.
Embiggen Spear's melee abilities cause you to grow in size to cover more area with the attacks, your crit damage is increased by 13%, and Vault Kick is extra kicky and knocks down targets.
Dodge Suppressant Melee ability hits against a target that is below 50% health will inflict them with Sluggish, preventing them from dodging for 2s or until they hit a target. (20s cooldown per target)
Crescent Wave While above 50% health, heavy attacks cast a projectile forward dealing 150% weapon damage. Each wave costs 20 mana.
Unfettered Agility While in light or medium equip load without a shield, dodge cost is reduced by 20% for the first dodge within 1s after hitting a target. Dodging a melee attack grants 20% haste for 2s and 50% slash damage empower for your next attack within 2s. However, you always take 20% more damage.
Swarm Defense When 3 or more enemies are nearby, Increase armor by 10% per nearby enemy, but your healing is also reduced by 2% per nearby enemy (10 enemies max)
Appendage's Detriment Headshots inflict 20% Exhaust for 3s. For 3s after a leg shot, the target will deal 10% of their max health worth of damage to themselves whenever they dodge.
Plagued Quarrel Attacks inflict a stack of 5% incoming and 2.5% outgoing disease for 4s (Max 5 Stacks). Attacking a blocking target will consume 1 stack, dealing 30% weapon damage for each consumed stack.
Rampage Hitting a target with a heavy attack will transform you into a hulking Lost Monarch. (15s cooldown). While tranformed you gain 35% armor for 10s, and your abilities trigger a void chain that bounces between close targets and deals 30% weapon damage (2s cooldown).
Life Support Life Staff outgoing healing is increased by 35% when not affected by any Life Staff HoTs. You also spawn a persistent healing aura around yourself that will persistently heal nearby allies, excluding self. When light attacks pass through allies, their stamina and mana regen rate is increased by 25% for 3s.
Harvester's Retribution While using Harvest Essence, deal periodic pulses of damage to all enemies within 5m, dealing 40% base weapon damage and triggering 50% lifesteal based on the damage dealt.
Scramble Gain 15% haste while facing a target within 12m, and abilities that propel the player forward gain increased movement distance when facing an enemy. At 200 DEX, the distance is increased.