Name Description Tier Item
Abyssal Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Void attacks deal +2% damage.
Electrified Rally +12% damage and outgoing healing while at full Health. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Rally +12% damage and outgoing healing while at full Health. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Rally +12% damage and outgoing healing while at full Health. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Rally +12% damage and outgoing healing while at full Health. Your melee attacks deal +2% damage.
Punishing Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your melee attacks deal +1% damage.
Sighted Rally +12% damage and outgoing healing while at full Health. Your ranged attacks deal +2% damage.
Sighted Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Heal for 3% of the damage you deal (2s cooldown).
Leeching Thrust Ward +4% Thrust Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Opportunist +13% damage against and +3.5% healing to targets below 50% Health. +4 Stamina on hit (3s cooldown).
Energized Thrust Ward +4% Thrust Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Opportunist +13% damage against and +3.5% healing to targets below 50% Health. +1.5 Mana on hit (2s cooldown).
Siphoning Thrust Ward +4% Thrust Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Thrust Ward +4% Thrust Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Thrust Ward +4% Thrust Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Thrust Ward +4% Thrust Damage Absorption. Your Void attacks deal +2% damage.
Electrified Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Thrust Ward +4% Thrust Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Thrust Ward +4% Thrust Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Thrust Ward +4% Thrust Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Your melee attacks deal +2% damage.
Punishing Thrust Ward +4% Thrust Damage Absorption. Your melee attacks deal +1% damage.
Sighted Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Your ranged attacks deal +2% damage.
Sighted Thrust Ward +4% Thrust Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Heal for 3% of the damage you deal (2s cooldown).
Leeching Strike Ward +4% Strike Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Gain 4 Stamina on hit (3s cooldown).
Energized Strike Ward +4% Strike Damage Absorption. Gain 1 Stamina on hit (3s cooldown).
Siphoning Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). +1.5 Mana on hit (2s cooldown).
Siphoning Strike Ward +4% Strike Damage Absorption. Gain 0.8 Mana on hit (2s cooldown).
Ignited Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Strike Ward +4% Strike Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Strike Ward +4% Strike Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Strike Ward +4% Strike Damage Absorption. Your Void attacks deal +2% damage.
Electrified Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Strike Ward +4% Strike Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Strike Ward +4% Strike Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.