Name Description Tier Item
Acid Resistance +12 Acid affliction Resistance. Acid Resistance decreases 15% slower. IV
Relentless Freedom Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 20%.
Leeching Crosscut Heal for 72% of the damage dealt by the final strike of Crosscut (Max 1 trigger per ability use).
Skyward Nullification Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by 50% (Only affects non-consumable buffs).
Energizing Counter When Calamity Counter is activated, immediately gain 50 Stamina.
Steadfast Purification Each attack of Steadfast Strike reduces your debuff durations by 66% (Max 1 reduction per attack).
Slowing Rupture Slow enemies struck with Roaring Rupture by 40% for 5s.
Turkulon Tools Provides chance at acquiring special items from turkeys to help defeat Turkulon.
Fire Alignment Chance to gain Fire Motes after gathering a node.
Earth Alignment Chance to gain Earth Motes after gathering a node.
Air Alignment Chance to gain Air Motes after gathering a node.
Water Alignment Chance to gain Water Motes after gathering a node.
Soul Alignment Chance to gain Soul Motes after gathering a node.
Life Alignment Chance to gain Life Motes after gathering a node.
Death Alignment Chance to gain Death Motes after gathering a node.
Lasting Consumption Food, honing stones, and ward potion's base duration is increased by 18%.
Accelerating Charge +30% movement speed while charging.
Empowering Charge +15% outgoing damage while charging. Reduce Explosion damage by 20%.
Leeching Explosion Heal for 50% of the damage dealt by Explosion. Reduce its damage by 30%.
Escalating Explosion +20% Explosion damage. Gain Rend while charging, reducing your armor by 50%.
Fortifying Form Gain Fortify on activation, increasing armor by 10% for 5s.
Hardened Form Gain an additional 10% armor for 5s per hit taken (+30% max).
Mending Form Heal for 75% Heartrune damage per second while active. Reduce outgoing damage by 20%.
Unstable Form Stoneform explodes when it ends or when you press the Heartrune Ability input again, dealing 200% Heartrune damage within a 3m radius. Reduce its duration by 2s.
Burning Blast Inflicts Burn on hit, dealing 10% Heartrune damage per second for 5s.
Penetrating Blast Cannonball passes through enemies and cannot be blocked.
Concussive Blast Cannonball knocks enemies down but only deals 30% Heartrune damage.
Explosive Blast Cannonball explodes on impact, dealing damage within a 3m radius. Reduce its damage by 20%.
Enfeebling Vines Inflicts Weaken on hit, reducing the target's damage by 20% for 8s.
Leeching Vines Heal for 20% of your damage done to Rooted targets.
Resilient Vines Gain Fortify on activation, increasing armor by 20%. Reduce outgoing damage by 20% for 5s.
Rending Vines Inflicts Rend on hit, reducing the target's armor by 20% for 5s. Reduce your Stamina regeneration by 50% for 5s.
Leeching Ascent Heal for 100% of the damage dealt by Dark Ascent.
Crippling Ascent Inflicts Slow on hit, reducing the target's movement speed by 30% for 4s.
Fortifying Ascent Gain Fortify on hit (Max 3 hits), increasing armor by 10%. Reduce outgoing damage by 10% for 5s per hit.
Empowered Ascent Hits deal 150% Heartrune damage but no longer stagger.
Leeching Taunt Generate 300% more threat. Heal for 3% of the damage you deal (2s cooldown).
Leeching Calm Generate 8% less threat and deal 1.5% more damage to taunted foes. Heal for 1% of the damage you deal (2s cooldown).
Energized Taunt Generate 300% more threat. +4 Stamina on hit (3s cooldown).
Energized Calm Generate 8% less threat and deal 1.5% more damage to taunted foes. +1 Stamina on hit (3s cooldown).
Siphoning Taunt Generate 300% more threat. +1.5 Mana on hit (2s cooldown).
Siphoning Calm Generate 8% less threat and deal 1.5% more damage to taunted foes. +0.8 Mana on hit (2s cooldown).
Ignited Taunt Generate 300% more threat. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Calm Generate 8% less threat and deal 1.5% more damage to taunted foes. Your Fire attacks deal +2% damage.
Frozen Taunt Generate 300% more threat. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Calm Generate 8% less threat and deal 1.5% more damage to taunted foes. Your Ice attacks deal +2% damage.
Abyssal Taunt Generate 300% more threat. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Calm Generate 8% less threat and deal 1.5% more damage to taunted foes. Your Void attacks deal +2% damage.
Electrified Taunt Generate 300% more threat. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Calm Generate 8% less threat and deal 1.5% more damage to taunted foes. Your Lightning attacks deal +2% damage.