Recipe: Warring War Hammer of the Soldier

Patterns

Crafting recipe for Warring War Hammer of the Soldier (War)

Requirements
Trade Skill Weaponsmithing Lv. 150 Station Forge T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 500 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Weaponsmithing XP 17,010 Territory Standing 63
Craft Amount
Crafted Item
Ingredients
15x Tier 5 Metals (PRIMARY) Click to view 4 extra materials
3x Refined Wood Click to view 11 extra materials
2x Leathers Click to view 10 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Warring War Hammer Pattern (War) must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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500
100 200 300 400 500 600 700 725

65% chance (100% with Azoth) to roll one of the following gems

Lock Chance Name Description
98.14%
Attach a gem to add its effect.
0.21%
Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling.
0.21%
Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 55% scaling.
0.21%
Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling.
0.21%
Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 55% scaling.
0.21%
Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 55% scaling.
0.21%
Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 55% scaling.
0.1%
Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling.
0.1%
Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 65% scaling.
0.1%
Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling.
0.1%
Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 65% scaling.
0.1%
Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 65% scaling.
0.1%
Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 65% scaling.
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