Name Description Tier Item
Sighted Abyssal Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage.
Sighted Abyssal Ward +5% Void Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown).
Leeching Ice Ward +5% Ice Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown).
Energized Ice Ward +5% Ice Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown).
Siphoning Ice Ward +5% Ice Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Ice Ward +5% Ice Damage Absorption. Your Fire attacks deal +2% damage.
Augmented Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Ice Ward +5% Ice Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Ice Ward +5% Ice Damage Absorption. Your Void attacks deal +2% damage.
Electrified Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Ice Ward +5% Ice Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Ice Ward +5% Ice Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Ice Ward +5% Ice Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage.
Punishing Ice Ward +5% Ice Damage Absorption. Your melee attacks deal +1% damage.
Sighted Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage.
Sighted Ice Ward +5% Ice Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Rally +12% damage and outgoing healing while at full Health. Heal for 3% of the damage you deal (2s cooldown).
Leeching Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Rally +12% damage and outgoing healing while at full Health. +4 Stamina on hit (3s cooldown).
Energized Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Rally +12% damage and outgoing healing while at full Health. +1.5 Mana on hit (2s cooldown).
Siphoning Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Rally +12% damage and outgoing healing while at full Health. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Rally +12% damage and outgoing healing while at full Health. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Rally +12% damage and outgoing healing while at full Health. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Void attacks deal +2% damage.
Electrified Rally +12% damage and outgoing healing while at full Health. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Rally +12% damage and outgoing healing while at full Health. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Rally +12% damage and outgoing healing while at full Health. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Rally +12% damage and outgoing healing while at full Health. Your melee attacks deal +2% damage.
Punishing Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your melee attacks deal +1% damage.
Sighted Rally +12% damage and outgoing healing while at full Health. Your ranged attacks deal +2% damage.
Sighted Wilderness Ward +1.5% Physical and +0.5% Elemental Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Heal for 3% of the damage you deal (2s cooldown).
Leeching Thrust Ward +4% Thrust Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Opportunist +13% damage against and +3.5% healing to targets below 50% Health. +4 Stamina on hit (3s cooldown).
Energized Thrust Ward +4% Thrust Damage Absorption. +1 Stamina on hit (3s cooldown).