Lock | Chance | Name | Labels | Description | |
---|---|---|---|---|---|
19.05% | OnHeart | On Heartrune: Lose all debuffs. | |||
19.05% | Healing | +9.5% outgoing healing efficiency. | |||
19.05% | CDR | Reduce max cooldowns by 4%. | |||
7.94% | DmgType | +7% critical chance. | |||
6.35% | Proc | When you remove a debuff from an ally heal for 20% weapon damage. | |||
6.35% | Proc | On Heal: For 6s heal target for 16% weapon damage each second. (10s cooldown per target, healing breeze base potency reduced by 35% if applied to self). | |||
6.35% | Proc | Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). | |||
4.76% | Luck | +2.9% chance at rare items from chests and monsters. | |||
2.65% | DmgType | +7.1% Nature damage. | |||
1.32% | DmgType | +7.1% Strike damage. | |||
1.32% | DmgType | +7.1% Slash damage. | |||
1.32% | DmgType | +7.1% Thrust damage. | |||
1.32% | DmgType | +7.1% Void damage. | |||
1.32% | DmgType | +7.1% Ice damage. | |||
1.32% | DmgType | +7.1% Fire damage. | |||
0.26% | DmgType | +7.1% Arcane damage. | |||
0.26% | DmgType | +7.1% Lightning damage. | |||
Mod | Proc | PvP Only: Hitting 2 players with a single melee attack grants empower, increasing damage of the next 2 hits within 5s by 20% (3s Activation Cooldown) | |||
Mod | DmgCon | PvP Only: Player kills grant a stacking 2% damage bonus that lasts 2m until death or game mode transition (Max 10 stacks. Cannot be cleansed. Does not trigger off persistent damage or DoT effects). | |||
Mod | DmgCon | PvP Only: Abilities deal 1% bonus damage per buff on a player (Max 10 buffs). |
You need to have at least 1 Dense Ennead materia in inventory/stash. Sounds stupid but it helped for me