Lock | Chance | Name | Labels | Description | |
---|---|---|---|---|---|
20% | CDR | Reduce max cooldowns by 4%. | |||
20% | OnHeart | On Heartrune: Lose all debuffs. | |||
20% | Healing | +9.5% outgoing healing efficiency. | |||
6.67% | Proc | When you remove a debuff from an ally heal for 20% weapon damage. | |||
6.67% | Proc | On Heal: For 6s heal target for 16% weapon damage each second. (10s cooldown per target, healing breeze base potency reduced by 35% if applied to self). | |||
6.67% | Proc | Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). | |||
2% | DmgType | +7.3% critical chance. | |||
2% | DmgType | +7.8% Strike damage. | |||
2% | DmgType | +7.8% Slash damage. | |||
2% | DmgType | +7.8% Thrust damage. | |||
2% | DmgType | +7.8% Arcane damage. | |||
2% | DmgType | +7.8% Void damage. | |||
2% | DmgType | +7.8% Lightning damage. | |||
2% | DmgType | +7.8% Nature damage. | |||
2% | DmgType | +7.8% Ice damage. | |||
2% | DmgType | +7.8% Fire damage. | |||
Mod | Luck | +2.9% chance at rare items from chests and monsters. | |||
Mod | Proc | PvP Only: Hitting 2 players with a single melee attack grants empower, increasing damage of the next 2 hits within 5s by 20% (3s Activation Cooldown) | |||
Mod | DmgCon | PvP Only: Player kills grant a stacking 2% damage bonus that lasts 2m until death or game mode transition (Max 10 stacks. Cannot be cleansed. Does not trigger off persistent damage or DoT effects). | |||
Mod | DmgCon | PvP Only: Abilities deal 1% bonus damage per buff on a player (Max 10 buffs). |