| Charged | Whenever you take damage, gain an Empower charge that increases the damage of your next attack by 2% (max 10 charges.) | — | — |
| Steady Foundation | When not in heavy loadout increase max health by 20% of the base value. | — | — |
| Nature's Blessing | Limited duration Empowers expire instantly, and durationless Empower's potency is reduced by 50%, but you always deal 20% more base damage. | — | — |
| Ambush | deal 15% more damage and 25% critical chance as long as you haven't hit the target within 20s | — | — |
| Corruption | Debuffs last 20% longer. (Works on both weapons) | — | — |
| Momentum | Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks 10 times.) | — | — |
| Poison Tipped | Heavy melee attacks with either weapon cause poison dealing 15% weapon damage for 5s. | — | — |
| Phoenix Vengeance | When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and taking damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown). | — | — |
| Defile | Deals 2% more damage per debuff on a target. (5 stacks max) | — | — |
| Endless Spin | Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times | — | — |