Name Description Tier Item
@PerkD_GodMode_MaxStamina_Name @PerkID_GodMode_MaxStamina_Description
Refreshing Reduce max cooldowns by 115%.
Poison Affinity Deal 15% more damage to poisoned enemies. This affects both weapons.
Shrapnel Shot Head shots on enemies cause 10% Bleed for 6s.
Burnanation All fire staff skills and heavy attacks deal 33% less damage, but cause 15% burning for 5s. (Max 5 stacks).
Light Touch For 5s after casting a life staff ability, the next heavy attack that passes through an ally will grant Reinforced, giving them 30% damage absorption for the next hit taken within 7s.
Lava Tip Heavy melee attacks on both weapons cause 10% burning for 6s (Max 3 stacks).
Frozen Tomb Hitting a target with entomb's break will inflict them with frostburn, slowing their move speed by 10%, and dealing 10% of your weapon damage every second for 5s.
Mending Rupture Overflowing Essence heals for 100% more health and Essence Rupture does 50% more damage on hit.
Alchemist's Ward When you get hit 20 times, gain a Potion Surge that will recharge your next healing potion instantly. (90s cooldown) (Can't use multiple potion surges within 75s of each other)
Poisoned Arrows Charged attacks cause poison dealing 5% weapon damage for 10s.
Contagion Direct hits with Poison shot will trigger vortex pulling in nearby targets then spawning a 5m infected cloud that follows the target hit for 10s, inflicting all nearby targets with 50% poison damage every second while inside.
Holy Shield Blocking a ranged attack will spawn a bubble shield for 10s at the player's location that will block all projectiles while active (30s Cooldown)
Corrupted Dodge When dodging through an enemy melee attack, trigger a ball of corruption that explodes, dealing 60% void damage to all targets within 3m and causing your next hit within 4s to gain 30% Empower. (6s Cooldown)
Yeet +400% push distance and +30% base damage to all War Hammer knockbacks. Clear out will ignite the first target hit, turning them into a projectile causing 150% weapon damage to all targets they pass through along their path.
Altruism All allies around you gain 50% armor and you gain 25% increased incoming healing. However, your armor is also reduced by 25%.
Frostborn You and all allies within 8.5m gain 30% fire damage absorption and base damage of Ice attacks is increased by 20%. Hitting targets within the frost aura inflicts them with a stacking 5% slow for 3s. (Max 6 stacks)
Charred Spawn a 8.5m aura around you that inflicts 20% burn to enemies inside. Hitting targets in the aura will increase the potency of the burn by 5% per stack for 4s (Max 20 stacks).
Combustion Hitting a target with a ranged hatchet attack will inflict combustible, at 3 stacks, the next ranged hit will trigger an explosion consuming the stacks and dealing a burst of damage to all targets nearby targets, dealing 250% weapon damage.
Embiggen Spear's melee abilities cause you to grow in size to cover more area with the attacks, your crit damage is increased by 13%, and Vault Kick is extra kicky and knocks down targets.
Dodge Suppressant Melee ability hits against a target that is below 50% health will inflict them with Sluggish, preventing them from dodging for 2s or until they hit a target. (20s cooldown per target)
Crescent Wave While above 50% health, heavy attacks cast a projectile forward dealing 150% weapon damage. Each wave costs 20 mana.
Unfettered Agility While in light or medium equip load without a shield, dodge cost is reduced by 20% for the first dodge within 1s after hitting a target. Dodging a melee attack grants 20% haste for 2s and 50% slash damage empower for your next attack within 2s. However, you always take 20% more damage.
Swarm Defense When 3 or more enemies are nearby, Increase armor by 10% per nearby enemy, but your healing is also reduced by 2% per nearby enemy (10 enemies max)
Appendage's Detriment Headshots inflict 20% Exhaust for 3s. For 3s after a leg shot, the target will deal 10% of their max health worth of damage to themselves whenever they dodge.
Plagued Quarrel Attacks inflict a stack of 5% incoming and 2.5% outgoing disease for 4s (Max 5 Stacks). Attacking a blocking target will consume 1 stack, dealing 30% weapon damage for each consumed stack.
Rampage Hitting a target with a heavy attack will transform you into a hulking Lost Monarch. (15s cooldown). While tranformed you gain 35% armor for 10s, and your abilities trigger a void chain that bounces between close targets and deals 30% weapon damage (2s cooldown).
Life Support Life Staff outgoing healing is increased by 35% when not affected by any Life Staff HoTs. You also spawn a persistent healing aura around yourself that will persistently heal nearby allies, excluding self. When light attacks pass through allies, their stamina and mana regen rate is increased by 25% for 3s.
Harvester's Retribution While using Harvest Essence, deal periodic pulses of damage to all enemies within 5m, dealing 40% base weapon damage and triggering 50% lifesteal based on the damage dealt.
Scramble Gain 15% haste while facing a target within 12m, and abilities that propel the player forward gain increased movement distance when facing an enemy. At 200 DEX, the distance is increased.
Ethereal Weapon This weapon is Drop on Death and grants you access to special materials when completing Darkness Events.
@PerkID_EtherealShield_Name @PerkID_EtherealShield_Description
Ethereal Armor This armor is Drop on Death and grants you access to special materials when looting containers while inside elite POIs.
Ethereal Jewelry This jewelry is Drop on Death and grants you access to special materials when killing enemies inside Elite POIs.
Ethereal Mining This pickaxe is Drop on Death and grants you access to special materials when mining.
Ethereal Logging This logging axe is Drop on Death and grants you access to special materials when logging.
Ethereal Skinning This skinning knife is Drop on Death and grants you access to special materials when skinning.
Ethereal Harvesting This sickle is Drop on Death and grants you access to special materials when harvesting.