Name | Description | Tier | Item | |
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Smelting Accumulation | +2% yield when smelting. | — | — |
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Weaving Accumulation | +2% yield when weaving. | — | — |
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Woodworking Accumulation | +2% yield when woodworking. | — | — |
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Logging Efficiency | Base Logging speed is increased by 20%. | — | ![]() |
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Mining Efficiency | Base Mining speed is increased by 20%. | — | ![]() |
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Skinning Efficiency | Base Skinning speed is increased by 20%. | — | ![]() |
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Harvesting Efficiency | Base Harvesting speed is increased by 20%. | — | ![]() |
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Plagued Crits | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 10%. | — | ![]() |
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Plagued Strikes | Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10%. | — | ![]() |
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Thwarting Counter | Deal 5% additional damage against targets with active grit. | — | ![]() |
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Thwarting Strikes | Deal 3% additional damage while you have active grit. | — | ![]() |
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Trenchant Strikes | Fully charged heavy attacks deal 3% additional damage. | — | ![]() |
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Trenchant Crits | Fully charged heavy attacks deal 5% additional Crit damage. | — | ![]() |
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Trenchant Rend | Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 4%. (12s cooldown) | — | ![]() |
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Trenchant Recovery | Fully charged heavy attacks heal the player for 10% of the damage dealt. | — | ![]() |
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Physical Aversion | You take 2% less damage from ranged physical attacks. | — | ![]() |
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Elemental Aversion | You take 2% less damage from ranged elemental attacks. | — | ![]() |
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Shirking Flames | Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Fire. | — | ![]() |
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Shirking Nature | Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Nature. | — | ![]() |
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Shirking Frost | Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Ice. | — | ![]() |
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Shirking Lightning | Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Lightning. | — | ![]() |
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Shirking Abyss | Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Void. | — | ![]() |
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Shirking Arcane | Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Arcane. | — | ![]() |
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Shirking DoT Cleanse | Dodging through an enemy attack while in a light equip load causes you to lose 1 DoT (Bleed, Burn, Poison) debuff. (Can only trigger once every 15 seconds.) | — | ![]() |
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Shirking Debilitate Cleanse | Dodging through an enemy attack while in a medium equip load causes you to lose 1 Debilitate (Rend, Weaken, Exhaust, Disease) debuff. (Can only trigger once every 15 seconds.) | — | ![]() |
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Shirking Fortification | Dodging through an enemy attack grants fortify, increasing damage absorption by 2% for 6s. Each armor piece with this perk increases the potency of the effect. | — | ![]() |
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Critical Retribution | On Crit taken, gain 3% increased crit chance for 7s (20s Cooldown) | — | ![]() |
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Sturdy Energy | When blocking a hit while below 30% stamina, gain 20% increased stamina regen for 6s (Does not trigger if Exhausted). | — | ![]() |
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Empowering Breaker | When your attacks are blocked, gain a stack of empower, increasing damage by 2% for 5s (5 stacks Max) | — | ![]() |
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Shirking Energy | If a hit is avoided by dodging while in a light equip load, gain 10 stamina (6s cooldown) | — | ![]() |
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Gathering Recovery | While not in combat, After gathering from a node, heal for 50 HP per second for 5. (Removed if any damage is taken) | — | ![]() |
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Flame Attunement | Attacks deal an additional 15% weapon damage as Fire. Does not trigger off persistent damage or DoT effects. (cooldown 2s) | — | ![]() |
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Frost Attunement | Attacks deal an additional 15% weapon damage as Ice. Does not trigger off persistent damage or DoT effects. (cooldown 2s) | — | — |
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Arboreal Attunement | Attacks deal an additional 15% weapon damage as Nature. (cooldown 2s) | — | ![]() |
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Abyssal Attunement | Attacks deal an additional 15% weapon damage as Void. Does not trigger off persistent damage or DoT effects. (cooldown 2s) | — | ![]() |
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Flame Conditioning | After being hit with Fire DMG, gain 4% Fire absorption 5s. Each armor piece with this perk increases the potency of the effect. | — | ![]() |
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Frost Conditioning | After being hit with Ice DMG, gain 4% Ice absorption for 5s. Each armor piece with this perk increases the potency of the effect. | — | — |
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Arboreal Conditioning | After being hit with Nature DMG, gain 4% Nature absorption for 5s. Each armor piece with this perk increases the potency of the effect. | — | ![]() |
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Abyssal Conditioning | After being hit with Void DMG, gain 4% Void absorption for 5s. Each armor piece with this perk increases the potency of the effect. | — | ![]() |
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Penetrating Backstab | PvP Only: Backstabs penetrate 10% of a player's armor. | — | ![]() |
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Penetrating Headshot | PvP Only: Headshots penetrate 7% of a player's armor. | — | ![]() |
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Fractured Rend | PvP Only: When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s. | — | ![]() |
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Purifying Crits | PvP Only: Critical hits against players remove 1 buff from the target. (Cooldown 10s) | — | ![]() |
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Exhausted Exploitation | PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds. | — | ![]() |
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Alacritous Punishment | PvP Only: Deal 8% additional damage to players with Haste. | — | ![]() |
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Sturdy Fortification | PvP Only: Blocking player attacks adds a stack of 4% fortify for 5s on self for each blocked hit (Max 5 stacks) | — | ![]() |
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Shirking Heals | PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) | — | ![]() |
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Siege Ward | PvP Only: Receive 6% less damage from Siege weapons. | — | ![]() |
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Mortal Empowerment | PvP Only: Player kills grant a persistent 2% damage bonus that lasts until downed, death, or game mode transitions. Duration refreshes on re-application. (Stacks up to 15 times. This effect can not be cleansed) | — | ![]() |
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Invigorated Punishment | PvP Only: Abilities deal 3% bonus damage per buff on a player. (Max 8 buffs) | — | ![]() |