Name Description Tier Item
Smelting Accumulation +2% yield when smelting.
Weaving Accumulation +2% yield when weaving.
Woodworking Accumulation +2% yield when woodworking.
Logging Efficiency Base Logging speed is increased by 20%.
Mining Efficiency Base Mining speed is increased by 20%.
Skinning Efficiency Base Skinning speed is increased by 20%.
Harvesting Efficiency Base Harvesting speed is increased by 20%.
Plagued Crits Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 10%.
Plagued Strikes Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10%.
Thwarting Counter Deal 5% additional damage against targets with active grit.
Thwarting Strikes Deal 3% additional damage while you have active grit.
Trenchant Strikes Fully charged heavy attacks deal 3% additional damage.
Trenchant Crits Fully charged heavy attacks deal 5% additional Crit damage.
Trenchant Rend Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 4%. (12s cooldown)
Trenchant Recovery Fully charged heavy attacks heal the player for 10% of the damage dealt.
Physical Aversion You take 2% less damage from ranged physical attacks.
Elemental Aversion You take 2% less damage from ranged elemental attacks.
Shirking Flames Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Fire.
Shirking Nature Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Nature.
Shirking Frost Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Ice.
Shirking Lightning Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Lightning.
Shirking Abyss Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Void.
Shirking Arcane Dodging through an enemy attack causes your next hit within 5s to deal an additional 5% base weapon damage as Arcane.
Shirking DoT Cleanse Dodging through an enemy attack while in a light equip load causes you to lose 1 DoT (Bleed, Burn, Poison) debuff. (Can only trigger once every 15 seconds.)
Shirking Debilitate Cleanse Dodging through an enemy attack while in a medium equip load causes you to lose 1 Debilitate (Rend, Weaken, Exhaust, Disease) debuff. (Can only trigger once every 15 seconds.)
Shirking Fortification Dodging through an enemy attack grants fortify, increasing damage absorption by 2% for 6s. Each armor piece with this perk increases the potency of the effect.
Critical Retribution On Crit taken, gain 3% increased crit chance for 7s (20s Cooldown)
Sturdy Energy When blocking a hit while below 30% stamina, gain 20% increased stamina regen for 6s (Does not trigger if Exhausted).
Empowering Breaker When your attacks are blocked, gain a stack of empower, increasing damage by 2% for 5s (5 stacks Max)
Shirking Energy If a hit is avoided by dodging while in a light equip load, gain 10 stamina (6s cooldown)
Gathering Recovery While not in combat, After gathering from a node, heal for 50 HP per second for 5. (Removed if any damage is taken)
Flame Attunement Attacks deal an additional 15% weapon damage as Fire. Does not trigger off persistent damage or DoT effects. (cooldown 2s)
Frost Attunement Attacks deal an additional 15% weapon damage as Ice. Does not trigger off persistent damage or DoT effects. (cooldown 2s)
Arboreal Attunement Attacks deal an additional 15% weapon damage as Nature. (cooldown 2s)
Abyssal Attunement Attacks deal an additional 15% weapon damage as Void. Does not trigger off persistent damage or DoT effects. (cooldown 2s)
Flame Conditioning After being hit with Fire DMG, gain 4% Fire absorption 5s. Each armor piece with this perk increases the potency of the effect.
Frost Conditioning After being hit with Ice DMG, gain 4% Ice absorption for 5s. Each armor piece with this perk increases the potency of the effect.
Arboreal Conditioning After being hit with Nature DMG, gain 4% Nature absorption for 5s. Each armor piece with this perk increases the potency of the effect.
Abyssal Conditioning After being hit with Void DMG, gain 4% Void absorption for 5s. Each armor piece with this perk increases the potency of the effect.
Penetrating Backstab PvP Only: Backstabs penetrate 10% of a player's armor.
Penetrating Headshot PvP Only: Headshots penetrate 7% of a player's armor.
Fractured Rend PvP Only: When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s.
Purifying Crits PvP Only: Critical hits against players remove 1 buff from the target. (Cooldown 10s)
Exhausted Exploitation PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds.
Alacritous Punishment PvP Only: Deal 8% additional damage to players with Haste.
Sturdy Fortification PvP Only: Blocking player attacks adds a stack of 4% fortify for 5s on self for each blocked hit (Max 5 stacks)
Shirking Heals PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s)
Siege Ward PvP Only: Receive 6% less damage from Siege weapons.
Mortal Empowerment PvP Only: Player kills grant a persistent 2% damage bonus that lasts until downed, death, or game mode transitions. Duration refreshes on re-application. (Stacks up to 15 times. This effect can not be cleansed)
Invigorated Punishment PvP Only: Abilities deal 3% bonus damage per buff on a player. (Max 8 buffs)