Name Description Tier Item
Physical Ward I 1% Physical Damage Absorption. I
Wilderness Ward I 0.75% Physical and 0.25% Elemental Damage Absorption. I
Elemental Ward I 1% Elemental Damage Absorption. I
Spectral Ward I 0.75% Elemental and 0.25% Physical Damage Absorption. I
Empty Gem Socket An empty socket for a gem.
Taunting I Taunts are active. You generate +100% more threat.
Taunting II Taunts are active. You generate +200% more threat.
Taunting III Taunts are active. You generate +250% more threat.
Taunting IV Taunts are active. You generate +300% more threat.
Calming I You generate 4% less threat.
Calming II You generate 6% less threat.
Calming III You generate 8% less threat.
Calming IV You generate 10% less threat.
Lucky I You have +0.25% chance at rare items from chests and monsters.
Lucky II You have +0.35% chance at rare items from chests and monsters.
Lucky III You have +0.45% chance at rare items from chests and monsters.
Lucky IV You have +0.5% chance at rare items from chests and monsters.
Lucky Waters I Small boost to chance of catching better fish.
Lucky Waters II Medium boost to chance of catching better fish.
Lucky Waters III Large boost to chance of catching better fish.
Fishing Colossus I Small boost to chance of catching larger fish.
Fishing Colossus II Medium boost to chance of catching larger fish.
Fishing Colossus III Large boost to chance of catching larger fish.
Fishing Reach I +1% Cast Distance.
Fishing Reach II +2% Cast Distance.
Fishing Reach III +3% Cast Distance.
Lucky Day I Small boost to chance of catching better fish during daytime.
Lucky Day II Medium boost to chance of catching better fish during daytime.
Lucky Day III Large boost to chance of catching better fish during daytime.
Lucky Night I Small boost to chance of catching better fish during nighttime.
Lucky Night II Medium boost to chance of catching better fish during nighttime.
Lucky Night III Large boost to chance of catching better fish during nighttime.
Sturdy I 10% Durability.
Sturdy II 20% Durability.
Sturdy III 50% Durability.
Saltwaters Brawn I +10% Line Strength in saltwater.
Saltwaters Brawn II +15% Line Strength in saltwater.
Saltwaters Brawn III +20% Line Strength in saltwater.
Freshwaters Brawn I +10% Line Strength in freshwater.
Freshwaters Brawn II +15% Line Strength in freshwater.
Freshwaters Brawn III +20% Line Strength in freshwater.
Suns Reach I +5% Cast Distance during daytime.
Suns Reach II +10% Cast Distance during daytime.
Suns Reach III +15% Cast Distance during daytime.
Moons Reach I +5% Cast Distance during nighttime.
Moons Reach II +10% Cast Distance during nighttime.
Moons Reach III +15% Cast Distance during nighttime.
Daytime Colossus I Small boost to chance of catching larger fish during daytime.
Daytime Colossus II Medium boost to chance of catching larger fish during daytime.
Daytime Colossus III Large boost to chance of catching larger fish during daytime.