Name Description Tier Item
Abyssal IV Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Electrified IV Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Empowered IV Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. IV
Ignited IV Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Frozen IV Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Arboreal IV Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. IV
Abyssal III Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Electrified III Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Empowered III Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. III
Ignited III Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Frozen III Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Arboreal III Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. III
Abyssal II Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Electrified II Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Empowered II Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. II
Ignited II Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Frozen II Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Arboreal II Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. II
Abyssal I Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Electrified I Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Empowered I Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. I
Ignited I Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Frozen I Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Arboreal I Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. I
Inner Power If your strength attribute is higher, replace your base weapon scaling with strength. +15% damage when you hit a target within 15m. (Works on both weapons)