| Abyssal IV | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Electrified IV | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Empowered IV | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. | IV | |
| Ignited IV | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Frozen IV | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Arboreal IV | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. | IV | |
| Abyssal III | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Electrified III | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Empowered III | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. | III | |
| Ignited III | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Frozen III | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Arboreal III | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. | III | |
| Abyssal II | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Electrified II | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Empowered II | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. | II | |
| Ignited II | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Frozen II | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Arboreal II | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. | II | |
| Abyssal I | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Electrified I | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Empowered I | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. | I | |
| Ignited I | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Frozen I | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Arboreal I | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. | I | |
| Inner Power | If your strength attribute is higher, replace your base weapon scaling with strength. +15% damage when you hit a target within 15m. (Works on both weapons) | — | — |