| Cowardly Punishment | On successful hit, inflict a 30% slow for 3s. (Slow reduces target's movement speed.) | Sword | Swordmaster | Passive |
| Empowered Stab | Successful heavy attacks grant you 30% empower for 5s. (Empower increases damage.) | Sword | Swordmaster | Passive |
| Achilles' Heel | The final attack in your light attack chain inflicts a 15% rend for 2s. (Rend reduces target's armor.) | Sword | Swordmaster | Passive |
| Precision | Sword and shield critical strike chance increased by 10%. | Sword | Swordmaster | Passive |
| Freeing Justice | Successfully hitting with a heavy attack causes you to lose 1 debuff. | Sword | Swordmaster | Passive |
| Mobility | Move 33% faster while blocking. | Sword | Swordmaster | Passive |
| Counter Attack | When you block an attack, gain a stack of 3% empower for 5s. (Empower increases damage.) (Max 5 stacks.) | Sword | Swordmaster | Passive |
| Opportunist | Abilities deal 10% more damage to slowed foes. | Sword | Swordmaster | Passive |
| Critical Precision | On critical, gain 20% haste for 5s. (Haste increases movement speed.) | Sword | Swordmaster | Passive |
| Confidence | While health is full, deal 15% more damage. | Sword | Swordmaster | Passive |
| Leadership | While holding a sword, the damage of all group members is increased by 10%. | Sword | Swordmaster | Passive |
| Shield Bash | Deals 50% weapon damage, staggering and stunning foes in front of you for 2s. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.) | Sword | Defender | Active |
| Intimidating Bash | Shield Bash causes greatly increased threat and now deals 75% weapon damage. | Sword | Defender | Passive |
| Concussive Bash | Shield Bash stun duration increased by 1s. | Sword | Defender | Passive |
| Shield Rush | Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) | Sword | Defender | Active |
| Improved Rush | On a successful hit, all enemies within 5m are inflicted by 20% weaken for 10s. (Weaken reduces target's outgoing damage.) | Sword | Defender | Passive |
| Intimidating Rush | On a successful hit, all enemies within 5m of you are slowed by 30% for 4s. (Slow reduces target's movement speed.) | Sword | Defender | Passive |
| Defender's Resolve | For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.) | Sword | Defender | Active |
| Final Countdown | If your health is above 50%, damage reduction is increased by 20%. | Sword | Defender | Passive |
| Restoration | When Defender's Resolve ends, heal 15% of your max health. | Sword | Defender | Passive |
| Sturdy Shield | Grants an additional 15% physical armor. | Sword | Defender | Passive |
| Sturdy Grip | Stamina damage is reduced by 15% when blocking a melee attack with a shield. | Sword | Defender | Passive |
| Elemental Resistance | Reduce damage from all magical types by 10%. | Sword | Defender | Passive |
| Defensive Training | When you block an attack, gain 20% fortify for 5s. (Fortify increases armor.) | Sword | Defender | Passive |
| High Grip | Stamina damage is reduced by 15% when blocking a ranged attack with a shield. | Sword | Defender | Passive |
| One with the Shield | When you block with a shield, all sword and shield cooldowns are reduced by 1%. | Sword | Defender | Passive |
| Final Blow | The third attack in your light attack chain deals 15% more damage and causes more threat. | Sword | Defender | Passive |
| Invigorating Bulwark | Gain 15 stamina when hitting a target with Shield Bash or Shield Rush. | Sword | Defender | Passive |
| Recuperation | All incoming healing and regeneration is increased by 10%. | Sword | Defender | Passive |
| Defensive Formation | While blocking, reduce damage to all allies within 4m by 30%. (Cooldown 1s.) (This effect cannot be dispelled.) | Sword | Defender | Passive |
| Armor Breaker | A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage. | War Hammer | Juggernaut | Active |
| Indomitable | Adds grit to Armor Breaker. (Grit prevents you from being staggered by incoming attacks.) | War Hammer | Juggernaut | Passive |
| Lasting Trauma | Armor Breaker inflicts rend on the target, reducing target's armor by 30% for 10s. | War Hammer | Juggernaut | Passive |
| Opening Act | Increase Armor Breaker damage by 25% against targets above 70% health. | War Hammer | Juggernaut | Passive |
| Mighty Gavel | An overhead leaping attack that crushes down on enemies, dealing 170% weapon damage. Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.) | War Hammer | Juggernaut | Active |
| Summary Judgment | Increases Mighty Gavel damage by 20% to targets below 30% health. | War Hammer | Juggernaut | Passive |
| Impact Fracture | Increase stamina damage done by Mighty Gavel by 25%. | War Hammer | Juggernaut | Passive |
| Expedite | After a successful Mighty Gavel attack, gain haste, increasing player's movement speed by 30% for 3s. | War Hammer | Juggernaut | Passive |
| Justice For All | Mighty Gavel now has grit, its critical hit chance is increased by 20%, and hits will reduce all other war hammer cooldowns by 10%. (Cooldown reduction only occurs once per attack.) (Grit prevents you from being staggered by incoming attacks.) | War Hammer | Juggernaut | Passive |
| Wrecking Ball | Strike the ground with your war hammer, dealing 90% weapon damage and knocking down your target. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) | War Hammer | Juggernaut | Active |
| Safety Measures | On a successful hit, gain fortify, increasing armor by 20% for 7s. | War Hammer | Juggernaut | Passive |
| Breathing Room | Expands the range of Wrecking Ball to a 1.5m radius. | War Hammer | Juggernaut | Passive |
| Epitome Of Bonk! | Increase armor penetration by 10% for all war hammer basic attacks. | War Hammer | Juggernaut | Passive |
| Hammer Time | Gain empower on heavy attacks, increasing damage by 20% for 4s. | War Hammer | Juggernaut | Passive |
| Exhaustive Attacks | All war hammer abilities apply exhaust, slowing target's stamina regeneration by 20% for 5s. (Does not stack.) | War Hammer | Juggernaut | Passive |
| Hardened Steel | Adds grit to war hammer heavy attacks. Also grants 12% damage reduction while grit is active. (Grit prevents you from being staggered by incoming attacks.) | War Hammer | Juggernaut | Passive |
| Contemption | Increase heavy attack damage by 15% against targets under 30% health. | War Hammer | Juggernaut | Passive |
| Quick Recovery | Heavy attacks that hit reduce cooldowns by 7%. (Max 5 reductions per attack.) | War Hammer | Juggernaut | Passive |
| Power Through Pain | Deal 35% extra damage for 1s after taking damage. | War Hammer | Juggernaut | Passive |
| Clear Out | A wide swing that knocks back targets 4m and deals 100% weapon damage. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) | War Hammer | Crowd Crusher | Active |